
Founder at https://xitter.cf/t.co/Jq8h3jH3GR / @npm_i_shaders. Previously @clerkdev & 15+ yrs creative freelance
Orlando, FL
Joined January 2023
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Shaders is officially open source. Can't wait to see how you ship magic ✨
Big news.
Shaders is now open source 🔥
Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free.
Give it a star: github.com/shader-effects-in…
This is a launch video 🔥
Proud to announce shaders.com as the newest reactbits.dev Diamond sponsor!
Shaders recently went open source, making this a natural fit for two projects pushing creative web development forward.
Thank you @npm_i_shaders / @marchantweb!
One thing I really love about the Shaders OSS update is this tiny detail: a preview bar where you can visualize any preset in different UI contexts.
It's surprising how much heavy lifting it does ✨
Very happy with how simple this workflow is to setup in a new project. DX for the win.
Thank you all for the 1K ⭐️ today on github.com/shader-effects-in… ♥️
got to work with @marchantweb on some lovely improvements to @npm_i_shaders
still in awe seeing what a solo founder can build these days. rooting for Simon ✊🏻
Just gave Shaders a UI refresh ✨
Easier navigation for presets, sections, components, and docs. Cleaner layout, better exploration. Thanks to @vanjek for the inspo!
Check it out: shaders.com
Simon Le Marchant retweeted
Just gave Shaders a UI refresh ✨
Easier navigation for presets, sections, components, and docs. Cleaner layout, better exploration. Thanks to @vanjek for the inspo!
Check it out: shaders.com
Simon Le Marchant retweeted
Section Spotlight: Grid Shift Hero
Subtle gradient background that shifts in a grid pattern as you move your cursor. Clean, modern look that adds just enough visual interest without overwhelming your content.
Simon Le Marchant retweeted
Section Spotlight: Irradiance Logo Hero
Subtle hero section that takes your logo and applies realistic lighting and shading. Includes cursor-tracking light sources ✨
Simon Le Marchant retweeted
Section Spotlight: Polyhedron Footer
Full-sized footer with a 3D prismatic light bleed effect.
Try the new Voxels component on your logo:
shaders.com/collection/voxel…
Simon Le Marchant retweeted
Preset Spotlight: Pixel Ink
Playing with the parameters on this one. Crank up the Wobble for a more technical glitch look, or adjust particle size and count to shift between dense and sparse vibes. Full gradient color cycle built in, or pick any colors you want 🎨
Simon Le Marchant retweeted
New preset: Bad Projection 📽️
Drop in any SVG logo and turn it into heavily distorted digital projection. Built using our new Obsidian component, available under Shape Effects.
Simon Le Marchant retweeted
Turning 30 today!
Celebrating by publishing an article on @codrops 🥳
✨ From rays to meshes: the making of @vercel's vgpu hero.
@matiNotFound breaks down how he turned light into geometry with shaders, glass, and clever performance tricks.
See how the magic works: tympanus.net/codrops/2026/09…
The new Irradiance component can be combined with any other effect in Shaders, like ASCII, for some wild looks 🔥
Got nerd-sniped by @matiNotFound's work and built this 🔦
WebGPU path-tracing in a compute shader pass. Supports multiple light sources with realistic light bounce and surface illumination. Bounce light around your logo.
New Irradiance component available now.
Simon Le Marchant retweeted
Got nerd-sniped by @matiNotFound's work and built this 🔦
WebGPU path-tracing in a compute shader pass. Supports multiple light sources with realistic light bounce and surface illumination. Bounce light around your logo.
New Irradiance component available now.








