Programmer at @CAGames Discord: ivan.mandev LinkedIn: https://xitter.cf/t.co/tamWzbdwQe

Surrey, United Kingdom
Joined January 2020
Ivan Ivanov Mandev retweeted
A statement from Supermassive Games.
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Ivan Ivanov Mandev retweeted
Last night, Jensen Huang of NVIDIA gave his very first live keynote in 4-years. The most show-stopping moment from the event was when he showed off the real-time AI in video games. A human speaks, the NPC responds, in real time and the dialogue was generated with AI on the fly.
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Ivan Ivanov Mandev retweeted
.@DigitalDomainDD announced that they will present a new hybrid facial capture pipeline during the SIGGRAPH 2022 conference. Details: 80.lv/articles/digital-domai… #mocap #animation #3dart #SIGGRAPH2022 #siggraph
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Ivan Ivanov Mandev retweeted
Eiichiro Oda's message on ONE PIECE starting its Final Arc in Weekly Shonen Jump Issue #34.
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Ivan Ivanov Mandev retweeted
God of War Ragnarök launches on PS4 & PS5 November 9, 2022. More info from Santa Monica Studio: play.st/3yIUAB0
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Ivan Ivanov Mandev retweeted
Order independent transparency techniques have been around for a while, have actually been used in some games but not widely yet. I tinkered with a few to get a feel for how they perform and look and wrote a blog post (more to follow) interplayoflight.wordpress.c…
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Ivan Ivanov Mandev retweeted
Cuando estás a punto de irte tras una semana intensa y un viernes lleno de eventos: presentaciones de proyectos, mesas redondas y exposiciones colectivas… Y te encuentras a tus exalumnos que vienen a verte felices y trabajando, se te cargan las pilas. Vamos! 🦾
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Hi everyone, we’re pleased to announce that we got the first physical copy of the Unity Shaders Bible today. The book will be available soon on Amazon 🔥 🍀 More info; learn.jettelly.com/unity-sha… #madewithunity #unity3d #unity2d #indiedev #gamedevelopment #gameart #VFX #shaders
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Ivan Ivanov Mandev retweeted
Raytracer in Excel - Using the GPU! @jamis : I feel that the RayTracer Challenge is now complete... or does it ever end?! @Peter_shirley : this definitely took my longer than one weekend... #excel #gpu #graphics #gamedev
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Ivan Ivanov Mandev retweeted
I'm very happy to show you the #GraphicEngine that @jomogar23 and I have been working on all this year, "GamaEngine". Developed on #PS4 and #OpenGL. Powered by @ESAT_Valencia youtube.com/watch?v=B8KzNPSx…
Ivan Ivanov Mandev retweeted
It finally begins. The Man Who Will Become the King of the Pirates is here! Episode 1015 is now streaming on Crunchyroll! #OnePiece
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Ivan Ivanov Mandev retweeted
Started thinking about the varying layout (VS->PS interpolants). On mobile you want to optimize this too (TBDR GPUs). For varyings, mobile GPUs support fp32 and fp16. fp16 varyings also directly go to fp16 registers, reducing register pressure. Can we go below 40 bytes?
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Ivan Ivanov Mandev retweeted
Let's talk about storing vertices in optimal memory footprint. I have seen people using full fat 32 bit floats in their vertex streams, but that's a big waste, especially on mobiles. All our 60 fps Xbox 360 used a 24 byte layout with a mixture of 16 bit and 10 bit data.
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Ivan Ivanov Mandev retweeted
Any time I want to get imposter syndrome, I just pop right on over to Shane's shadertoy page shadertoy.com/user/Shane/sor…
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Ivan Ivanov Mandev retweeted
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Ivan Ivanov Mandev retweeted
Cheap-ass parallax is <10 instructions :) float parallax = texture(parallaxMap, uv).x; uv += viewDir.xy * parallax; viewDir.xy must be in tangent space, so that adds a matrix3x2*vec3 multiply. But it's an added texture fetch, and increases latency too (dependent read).
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Ivan Ivanov Mandev retweeted
I still find deferred shading examples that use a position buffer. Did anybody ever ship a deferred renderer with a position buffer? It's trivial to construct the position from the Z buffer (with inverse view*projection matrix). Saves a lot of memory bandwidth.
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Ivan Ivanov Mandev retweeted
I'm proud to present: ACE, an accessible, clean and easy-to-use C++ networking library for Windows games. It's available both in my GitHub repository as well as my portfolio, so check it out! Soon I'll have news for all of you... github.com/Emgizy/ace-networ… #networking #cpp #gamedev
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Starting @CoreKeeperGame Early Access!!! After trying the Beta we immediately fell in love with it!! 💕🌸 Don't miss it out if you enjoy Terraria/Stardew Valley/Minecraft/Starbound! ⭐️It's such a charming experience!! #indiegame
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