Small team composed of 2 developers Dylan and Justin. We made: Kinacoustic Baunsudaun Interblocked DiveBlob

California
Joined September 2012
Maithonis Studios retweeted
Hit me baby one more time!
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I don't normally post my photography here but maybe I should start. Anyway here's a picture I shot last month that took a ton of planning. Milkyway Galaxy over the north face of Mt. Shasta.
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Maithonis Studios retweeted
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Maithonis Studios retweeted
Hunters! 🌟 It's a Monster Hunter Wilds Giveaway! One winner will receive a copy of Monster Hunter Wilds, signed steelbook case, signed banner, two signed prints, and a PS5 Slim Monster Hunter Wilds console cover. Signed items are autographed by either Yuya Tokuda (Director), Ryozo Tsujimoto (Producer), or Kaname Fujioka (Art Director/Executive Director). [US Only] Enter here – bit.ly/MHWGiveawayAug2026
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Wesker é tão brabo que até com Mod de parar o tempo você não consegue acertar ele
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After a long day, my son and I had an awesome session playing #Diveblob on the big TV with the #SNES #GAMEBOY Adapter, shout out to @maithonis, this game is just as fun every time we play, so many moments where you are making a faith jump and just hoping something flies up, then we are screaming clutch!!! When we get one lol
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My #romhack of #metalslug5 "No Slide" is now available to play! Find it on romhacking.net/hacks/9331/
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This may not look like anything special is happening, but this is #MetalSlug5 with the notorious "Slide" mechanic patched out (Normally from jumping + crouching). I've been working on this #Romhack for the past few weeks and I plan to release it once I verify nothing is broken!
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Maithonis Studios retweeted
For #ScreenshotSaturday let’s peep behind the curtains to see how Roguecraft DX’s 10x10 rooms made it to #GameBoy The GameBoy screen is made from 8x8 pixel tiles. (20→, 18↓) A 10x10 grid of 8x8 px could work but it’d be tiny 👀 A 10x10 grid of 16x16 px is too large 😕 (1/3)
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I've been an absolute menace this Christmas learning how to ROM hack some old games. Now that HNG64 works on MAME I can find this stuff. Supposedly Li Xiangfei requires beating the game with every character. But I found the byte to cheat out Xiangfei. Explanation in reply.
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This requires the debug version of MAME (I think) 1. Once you get to the character select screen pause the game and open up the debugger. 2. Debug > New Memory Window. Enter in "800A1EE5" 3. Replace the first byte "01" (or whatever it is) with "0B" 4. Resume game and press A
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You can also change it to "0D" to play as the "Suit" version of Geese. Which I believe is another steep unlock requirement. Also make sure to close the debugger to make the game run faster.
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Here's another look at my accelerometer game. I might call it Sport Pilot 3D. I'm not really sure what to do with the engine. To even play it you either need a special flash cart with a salvaged Kirby Tilt-N-Tumble chip. Or, you play it on an emulator with an analog controller.
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I also tried my hand at some pixel art scenes for when you fail lol (not sure what the criteria for that will be).
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Do you remember when you joined X? I do! #MyXAnniversary
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Figured out how to make hexagons in my little pseudo 3D GBC game. Pretty proud of myself for that one.
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I'm have the honor of being one of the judges for the #gbcompo25! But because it's that time of the year I had to tinker with something so I've been messing with a pseudo 3D GBC game controlled by the Kirby Tilt-N-Tumble accelerometer flash cart.
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Maithonis Studios retweeted
Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours! We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make. The cash and prizes pool is now over $5000! #gbdev itch.io/jam/gbcompo25
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