Indie game developer and all-around a-ok fellow. Currently working on @streetsofrogue.

Los Angeles
Joined June 2010
What the dev sees vs what YOU see:
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A sneak peek into the Badlands biome!
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A new devblog is out, featuring a progress update, a short dev Q&A with Matt, and some teasers: 🔗store.steampowered.com/news/…
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But which one will release first??
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers. Check out the official cover art, also available as downloadable artwork at rockstargames.com/VI
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A few details on what I've been up to. Nothing exciting enough to warrant a proper update, but if you're curious, enjoy!
A quick dev update: - The Weapon Wheel is functioning, replacing the weapon selection thing that popped up in Streets of Rogue 1 when using the mouse wheel. - Gun reloading is now fully implemented. Each gun has a set number of bullets and must then be reloaded. Reload time depends on the gun, character stats, etc., and is shown on a reload meter similar to Enter the Gungeon. Some weapons, such as water-based guns and tasers, are exceptions. - There is a new inventory tab with references to character stats, abilities, factions, etc. It gives a quick look at your character’s makeup, provides quick access to more detailed phone sections, and lets you assign special abilities. - Individual items can now open item-specific UI popups for less important actions, like dropping part of a stack or unloading a gun. - A stamina bar's been added. Its use is still being decided upon. Functionally, it’s closer to mana that drains when you perform certain actions. It works, but it hasn't been used yet and still needs art. - There is now a system that lets crafting items stored in the player’s personal chest be used while crafting if the player is nearby, even if those items are not in the inventory. - Player controls for both mouse/keyboard and gamepad have been finalized. - Lots of smaller UI details have been added, aimed at making information clearer and access - more flexible. - In addition, there’s a bunch of textures for the upcoming Badlands biome. They don’t have edges yet, so right now it’s just the center parts.
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Which vehicle did you obtain?💬 #pixelart #indiegame
Which Pixel Art Vehicle did you get?
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Matt Dabrowski retweeted
Killer Bean releasing some Steam! June 8, 2026 Early Access on Steam #pcgaming #videogames #indiegames #screenshotsaturday #killerbean
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Whenever the going gets rough in Streets of Rogue 2 development, I'm reminded that all of these remarkably gorgeous, cute animal sprites need a permanent home, and that keeps me going
Devblog №3 is out, dedicated to animals! Find answers to these questions: 😼Can a cat wield a gat?🔫 ⚔️Can you recruit & ride those creatures? 🎣Will you add fishing, dev?! Read it here: 🔗store.steampowered.com/news/…
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Thanks to the "extended" development of Streets of Rogue 2, my artists have had the time to produce a staggering 40+ types of fully animated animal varieties!
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Hope you're sitting down, Streets of Rogue 2 has gotten the DLSS 5 treatment! Though I don't recall adding a white Bronco to the game, I guess there's still some kinks to work out.
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Always cool to see these scenarios that our community manager cooks up for twitter. I hadn't tried sticking hordes of raccoons in a city yet, but it seems like they're acclimating nicely!
Welcome to Raccoon City, home of🦝 #screenshotsaturday #indiegame
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A sneak peek into the 🐊Sewer and 🪦Crypt dungeons. Currently grinding away on the dungeon environments - adding art & tuning the procedural generation system.
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This is what a handcrafted game (where you can handcraft stuff yourself) looks like
This is what a handcrafted game looks like
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In case you missed it, here's a glimpse into a revamped tile mapping system that makes designing detailed environments more user-friendly. Among other things, it allows for smoother construction of diagonal walls. As with Streets of Rogue 1, SoR 2's level editing tools will be available to players.🏗️
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Have a rogue Christmas!
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Streets of Rogue 2: ......"When It's Ready"! Details and Q & A here!
Here's an update from Streets of Rogue 2's developer, Matt @madguy90, addressing some of the burning questions from the community: 🔗store.steampowered.com/news/…
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Matt Dabrowski retweeted
Let's take a look... If @madguy90 follows me, I'll draw all the characters from Streets of Rogue 👀
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Animal sprites🐘 #ドット絵 #pixelart
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