Longdue Games Our debut game, Hopetown, is in development. Support us by adding it to your Steam wishlist!

Joined October 2024
Our gameplay teaser is out! Designed by some of the team behind Disco Elysium, Hopetown is a narrative-first RPG where you roleplay as a journalist & change the game world and story with your publishing decisions. Back on Kickstarter before 29th May: kickstarter.com/projects/lon…
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We’re announcing our first pre-alpha playable build of Hopetown, with around 5h of playtime, releasing within 90 days. Back the new tiers on Kickstarter to get access and have your feedback directly impact game development!
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75,000 WISHLISTS! 🎈✨ We are speechless. To everyone who has wishlisted, shared, or supported Hopetown. Thank you for helping bring our game to life! Haven't wishlisted yet? Join the journey on Steam! 👇 🔗 store.steampowered.com/app/3… #Hopetown #IndieDev #IndieGame #SteamWishlist
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🎉 Hopetown is part of the Telltale Games “Choices Matter Festival” on Steam! We’re revealing a fresh teaser of Hopetown with a new video, featuring refined visuals and lighting. Check out the teaser at youtube.com/watch?v=0eNr--m3… and the festival on Steam. @telltalegames
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🎭 Exciting news! Hopetown will be featured in Telltale's “Choices Matter Festival” on Steam, running 10-13th August! Keep an eye out on the Steam homepage for the launch of the festival, on August 10th 6pm UK time. #Hopetown #Gamedev #ChoicesMatter #IndieGame #SteamFestival #TelltaleGames
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Our second interview with Disco Elysium writer Martin Luiga is live! This edition features questions from the community, as well as some extras that cover Martin’s wisdom on game development, Disco’s creative origins, and the lessons Martin’s bringing to Hopetown. hopetowngame.com/post/hopeto…
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Hopetown Inspirations Part 2 ft. Veljo Hagu - The History of Disco Elysium As the first Unity dev, Veljo helped shape Disco's unique skill system & core mechanics. "Execution creates value while the idea is the multiplier." 📖 Read Part 2 on our dev blog: bit.ly/4bRKYqb 🎮 Wishlist Hopetown on Steam: bit.ly/4aE5QSl #Hopetown #DiscoElysium #GameDev
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How was Disco Elysium really made? Our narrative lead Martin Luiga, a founding ZA/UM member, shares the untold story: ✨ Meeting Robert Kurvitz in 2001 ✨ The chaotic early dev days ✨ Playtesting Elysium in pen-and-paper sessions ✨ Why freedom shaped Disco's DNA "Disco Elysium is a fruit of many people fighting aggressively for their own personal freedom." Martin's approach influences everything we're building in Hopetown. Read Part One: l1nq.com/OkUq4 #Hopetown #DiscoElysium #GameDev #CRPG #IndieGames
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Our latest blog post is live! We're On The Record with senior writer Gerard, who is helping shape the tangled narrative threads of Hopetown. From inspirations drawn from books, games, and real-world influences, to what it means to write for a “psychological RPG driven by story, depth, and danger,” he shares how narrative forms the backbone of the town. 📖Read the full interview: lnkd.in/dKDZa3BG 🎮Wishlist on Steam: lnkd.in/d2VQkdM2 #Hopetown #IndieGameDev #ConceptArt #NarrativeGames
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Our latest blog post is live! Concept artist Anastasia shares the inspirations behind Hopetown’s painterly, surreal tone — from rugged characters to strange nostalgia. 📖 Read the full interview: ow.ly/vZR650XAHhJ 🕮 Wishlist on Steam: ow.ly/gIVS50XAHhK #Hopetown #IndieGameDev #ConceptArt #NarrativeGames
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On the Record with Dan & Varia Meet two of the writers behind Hopetown in our latest dev blog. They share their inspirations, what “psychological RPG” means to them, and more. 📺 Watch now: youtu.be/GJ0Drvj-Nu4 🕮 Wishlist on Steam: store.steampowered.com/app/3… #Hopetown #IndieGameDev #NarrativeGames
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It’s a little surreal to see Hopetown mentioned by both The Financial Times and The New York Times recently. For our small team at Longdue, it’s a reminder of why we’re making narrative games — to explore perception, truth, power, and the stories we tell ourselves to survive. We’re honoured to see Hopetown recognised among projects shaping the next generation of story-driven RPGs. 🎮 Wishlist on Steam: ow.ly/k6Tq50X8ZQc 📰 Read more: ow.ly/vnt650X8ZQb ow.ly/5Uci50X8ZQe #Hopetown #Longdue #NarrativeGames #IndieGameDev
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“Every isometric scene is a painting.” Our latest On the Record features Hopetown’s Art Director, Astri Lohne, sharing how she builds painterly spaces, rugged characters, and surreal moods. 📖 Read the full interview: ow.ly/i3AV50WUu5N
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Steam wishlists are one of the best free ways to support indie games, did you know that? Wishlist Hopetown this #wishlistwednesday and follow along as we create this weird and wonderful game! store.steampowered.com/app/3…
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You wanted a second chance — Hopetown’s InDemand campaign is live. Catch up on rewards you missed, add-ons you wanted, or dive in for the first time. igg.me/at/hopetown/x/3859965…
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No swords. Just seismic conversations. A town shaped by what you believe — your words are your weapons. Wishlist Hopetown now: store.steampowered.com/app/3… #WishlistWednesday
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Our first developer update video is live! Watch On the Record with Martin Luiga now as he answers some questions, like: What he hopes players feel? Who this game is for? And more! Watch it now: youtu.be/WScGo6B4iWo
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