Joined August 2020
A year later and I'm back at it again - Rocks v 2.0! #UnrealEngine #IndieGameDev
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Hopped back into ZBrush after ages. My hand hurts, but I'm really happy with how well my muscle memory has held up 🥳🥳 Made a blockout in Maya, and worked from that.
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Adding a little juice. There's now camera shake, and fancy HUD and floating health bars! #UnrealEngine5 #indiedev
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Made a super easy-to-use target lock system🎯 #UnrealEngine5 #indiedev
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What a productive week! Break away from needing tutorials, and it feels GOOD!
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Crisis averted! all skin weights have been saved, and blend shapes successfully added.
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Who's got two thumbs and just broke a bunch of skin weights while adding blend shapes in a very dumb destructive way? <-- this big idiot.
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Been a hot minute since I used animation layers #Dragons #animation3d
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Aaand that's a wrap on combat for now! Sorry - No more 1-hit KO's
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Fixing the fact you can take hits while already dead.
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Pretty stoked I managed to get attacking and being hit done in a day💪🦵
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Took a little break to learn how to do Aim Offsets so the character looks where you look. #UnrealEngine5 #animationdev
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Took Mixamo's auto rigging for a spin; it works pretty well - colour me impressed.
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Made a prototype basemesh for the humans in my game. Concept by @Sassifrasi
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De-cluttering my player blueprint and adding multiplayer. Moved my interaction functionality to an Actor Component. So clean. So satisfying :')
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Learned how to add attacks to my game 🎉
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I think I'll name this one Christine.
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No, that's the wrong segWay! [No mannequins were harmed in the making of this video] #IndieGameDev #gamejam #UnrealEngine5
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