
Plan your army's moves, guess what the other player will do, then both sides move at once. By @leo_massaroli
Joined March 2025
- Tweets87
- Following2
- Followers662
- Likes94
Lines of Battle retweeted
experimenting using 2D impostor sprites instead of 3D models for the soldiers, the increment in performance is huge
Lines of Battle retweeted
Testing a new workflow to create battle clips
Some issues I see:
1) The shooting animation is a bit off, specially the shot lines. Maybe they should fire more gradually instead of all at the same time
2) The first frames of the smoke in the shooting animation is a little weird
3) The unit's dirt texture appears to be layered over the running dust effect
4) Bridges are broken
5) For some reason, the fleeing units are appearing and disappearing
6) There is Z-fighting between unit textures when they advance and overlap
What do you guys think? did you see any other issues?
Lines of Battle retweeted
How our game was in June // How it is today
Never stop learning, never stop doing
Lines of Battle retweeted
Improving the controls in desktop, portrait and landscape is not easy but needed to give LoB players the best possible experience
Lines of Battle retweeted
Replying to @linesofbattle
This game was pretty cool. This was my first battle, not to shabby lol - I think you should add a general for morale. Give him the ability to rally the troops that retreat.












