brennan retweeted
now if you really want to be safe, I've invented you a device that we in the science biz call the 'uno reverse card backpack'
which as you can see, keeps all those nasty particles a) away from you and b) back in their rude sneezy virus face
update!
I added the one thing every CAD program has been missing for decades: screenshake on edit
I made a bluesky client that is a three.js backrooms maze because atproto just easily lets you do that, why not
brennan retweeted
Microsoft has released a 4B parameter model that turns any image into a 3D asset in 3 seconds.
It uses a new geometry format called O-Voxel that converts to a textured mesh in under 100ms on CUDA.
Outputs GLB files with full PBR textures, ready for Blender, Unity, and Unreal.
100% Open Source.
brennan retweeted
One click PBR in Blender!
I've been making an AddOn using @m_xrstudio I2M model, to run inside Blender via API. Honestly… it's kind of crazy how easy this is now!
Full PBR material applied. 4K Albedo, Roughness, Metallic, IoR. Node graphs auto-built.
#I2M #PBR #CV #Marso #texturing #gamedev #computervision @Blender





























