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Serotonin
#GhostSoap #MWII
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some mass effect character face studies! garrus, liara and kaidan :D i love them so much!!
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i dont care if my favs are mischaracterized a little bit for cute fanart or fics, if im being totally honest
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10yr old liara illu that i somehow still like
#masseffect #art
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The Sims is such a funny game cause you either play it for 4 hours every 3 years or you play it everyday for 12 hours straight and have a google doc of lore
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lol, Kala had to stop the fund after 5 minutes, otherwise people would pay for Mass Effect development within an hour 🙈🤣
🚨 WE'VE LAUNCHED A #SaveMassEffect GOFUNDME!
Together with @kalaelizabeth, we're raising funds for more billboards near EA HQ and The Game Awards!
Any extra funds will support laid-off game developers. ❤️
Every dollar counts. Full transparency!
🔗 gofundme.com/f/dont-let-mass…
AAAAAANNNNNNDDDD there goes all my excitement for anything Star Wars related
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i want to know so badly but i'll know once i play
#SaveMassEffect
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we DO have a chance and I will not believe anyone saying otherwise. let's keep going!! #SaveMassEffect c.org/cyFPkp2Qfm
Mass Effect's Longshot #SaveMassEffect Campaign Actually Has a Chance polygon.com/save-mass-effect…
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They make me so happy !!! 🥹💖
#ghoap #ghostsoap
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Its worse with every new post 😭 EA is genuine cancer
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀
✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff.
✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future.
✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output.
BioWare’s Decline & Closure
✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources.
✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure.
Source: Vertical Slice
Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years.
Risk-averse development, “do less” mentality, cost-cutting..etc.
I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.





















































