Ex-CEO $SBX | (Pre-)Seed & VC https://xitter.cf/t.co/vrOTJeHpXd (📬open) | early adopter & heavy crypto user | advisor for retail investor relations

Joined May 2011
0xLars retweeted
Native image ads are one of the hardest ads to make, but they print. Unlike video ads, you have to communicate your whole message in just one image. We built a Claude skill that picks the format, builds the concept, and creates the ads from scratch. Took the team hours to put the full native ad system together. 8 tools inside one MASTER file: → Claude Skill File (picks the native format for your product) → Customer Language Research Prompt → 6-Question Concept Builder → Native Format Library + Decision Table → Every Image Prompt From This Post → Text Check (nothing ships misspelled) → Claims Guide (so your ads don't get flagged) → Real Production Example (+ the fixes) + 13 more complete AI ad systems in the same file. Every step comes with its own prompts, examples, and checks so nothing gets guessed. Pick a product, run the skill, and ship your first native ad today. This is up for the next 72 hours. Reply "NATIVE" and we will send it over
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You just got Trybe mogged 🫵🏽
On Trybe hype: We’re on it. Have 30 or so creators. But haven’t had any creators want to make a video for free for % of GMV Even the ones that get paid a good amount from % of GMV Has anyone cracked the code on a fully free video flywheel? The way it’s currently going i dont see the value of Trybe - would rather just pay a flat fee direct to the creator. The real use case is the easy upload to meta, but there are bulk ad uploaders for that
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0xLars retweeted
Animation ads + TikTok is a gold mine for affiliate right now This account got 33 million views promoting a TT shop product in less than a month With 1 video hitting 15.7 million views As most of you know I’m heavily involved in AI animation right now if I wasn’t running it for big brands on paid ads this is exactly how I would $20k/month doing this exact same thing: >Set up 2 things > Glitchy + Higgsfield (or any other platform it dm) >Grab offers from Glitchy and set up a landing page on V0 >Connect Claude to Higgs MCP + Reddit and get it cook up some ridiculously aggressive D.R story scripts >Build up 2-3 main TikTok accounts then hire some VAs to help me manage Untapped play
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Ryze bringing the ai / Pixar style ads to their landers...featuring the same characters shown in the ads wonder how its working for them
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30 Days on @TrybeUGC - with receipts 📝 Total Submissions: 53 Total Accepted Submissions: 50 Total Submissions ran as ads: 30 Total Brands that accepted content: 13 Total Brands that actually ran ads: 6 Total Brands I’ve made money from: 5 Total Brands I’m on the leaderboard for (top 3 on most of them): 5 💪🏼💪🏼 The main takeaway is that there is clearly some work that needs to be done internally the bridges the gap between accepted content and actually running ads. If a brand is accepting content and then just holding onto it (or posting it to their socials as free organic content 🙃) it’s a good reason to never work with them again. BUT I do also see the opportunity for making better than average money on a single ad that pops off (looking at you Crushs) My strategy going forward remains, for the most part, the same. Submit 2-4 videos for brands I actually want to work with/am interested in the product for, see if they actually runs ads, and go from there. #ugc #ugccreator
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0xLars retweeted
Gaming is the single biggest opportunity in AI right now 2027 will be an absolute gold rush for anyone who dedicates the time to build a game with AI Gaming is BY FAR the biggest entertainment industry on Earth Double the size of the ENTIRE movie, music, and U.S. sports industry combined (NFL, NBA, NHL, MLB) Over the past year the economics of gaming has completely collapsed. Despite the industry making over $200 billion a year, it has become completely unaffordable to make good games anymore The work needed to make a detailed game that keeps up with today's tech is beyond comprehension This is where AI comes in. AI fixes those economics AI allows solo devs to build the AAA games of their dreams with very little resources. The thing is the gaming industry up to this point has completely rejected AI. This won't last much longer though. Disruption is coming and quite literally nothing is going to stop it The first domino fell today. Asha the CEO of Xbox announced Xbox Labs today. This appears to be one of the first times a major gaming brand is embracing the disruption (for the record Asha has done an INCREDIBLE job being the shepherd of the Xbox brand) It is so painfully obvious where all of this is going. In the next 12 months every digital game store will be filled with AAA quality, incredibly fun games built entirely with AI by a single developer The $200 billion flowing through the gaming industry will be redirected from massive studios with thousands of devs to solo developers/small teams embracing the latest tech The largest entertainment industry in the world will be 100% owned by indie AI developers. Hundreds of billions of dollars up for grabs And unlike other sectors of software, gaming has built in moats. One of the last moats in software will be network effects If I build a community based piece of software that has a million users and you build the exact same piece of software and it has 0 users, everyone will buy my software instead Gaming encapsulates this perfectly. If you build a banger multiplayer game that has millions of players, even if someone copies you and builds the exact same game, you're going to win because of network effects This is one of those moments. One of those moments where the future is so obvious and so clear. AI is about to disrupt a multi hundred billion dollar industry and every penny of that will be up for grabs. There is absolutely no reason why you can't be one of the people who capitalizes on this Download Claude Code. Download Codex. Whatever your choice is, just get it. Then start building the game of your dreams GTA 6 will be a landmark game for many reasons. One of those reasons is it will be the one of the last AAA games from a massive developer studio. That model doesn't work anymore. The new model is you. A person with an idea and access to the most powerful technology ever created. Don't screw this opportunity up.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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I own the top brand on Trybe by GMV, ad spend and creator earnings, but other brands are catching up Here's what they understand that so many others dont Trybe isnt about mass sampling and hoping that creators make you good ads Its about building your tribe of top creators that are exceptional at talking about your product or service My trybe generated 8,000 unique ads for my brand last month and its why we are the fastest growing activewear brand of all time These 8k videos were created by about 40 guys doing 200 videos each on average. Most of them make 6 figures / yr making ads for just my brand. Each of these brands climbing on the top charts understand that this is a relationship game. 1. Find the right creators for you. A few - not thousands 2. Sell them on why your brand is the best opportunity for their time 3. Build a relationship with them 4. Help them succeed selling your products. Train them and incentivize them 5. Align them on a long term vision
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If your ads feel like ads, they get skipped. Steal this instead: The "Marker & Whiteboard" Framework Why this creative prints insane watch-time: - Built-in curiosity loop: Splitting the board into columns forces viewers to wait for both sides to fill out. - Instant visual anchors: A quick doodle (like a house chained to the ground) lands harder than 3 lines of copy. - Organic classroom feel: Uses simple green checks, red crosses, and real-time handwriting so it feels like free advice, not a pitch. - High-intent payoff: Debunks a polarizing debate (Rent vs. Buy) and drops the real solution right at the bottom. Dropped the full prompt breakdown + generation settings in the thread 👇
🤖 Made with AI
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0xLars retweeted
Seedance 2.5 just went unlimited on MakeUGC. Unlimited videos, no per-generation cost - 100/200 free credits - Every model included - 10 min processing per video Limited time only. If you've got ad ideas sitting untested, now's the window.
🤖 Made with AI
here’s another BANGER ai ad format you can steal for your creatives it’s called the Chalkboard Explainer style (insane retention on these) why it works: • looks native & organic (zero “ad fatigue”) • step-by-step drawing keeps eyes glued to the screen • perfect for breaking down myths or explaining listicles breakdowns + prompt workflow posted inside the community
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0xLars retweeted
just to recap how insane things are getting: - an 11 day old model just solved 100s of math problems in a week that have stumped humans for centuries - AI is one-shotting every game, tool and software threatening the value of private moats to $0 - AI agents are hitting escape velocity hacking everything in sight AND winning everyone’s attention (Muse #1 in app store) - the pace of new model releases has compressed to every 11 days - the most powerful models are increasingly living behind closed walls, accessible to a elite group - biological AI models are entering mainstream channels & will see a similar acceleration to Mathematics. - semiconductor chips are skyrocketing in costs, demand has exceeded several trillion dollars over the next 3 years. you can just feel the time-warp sucking you in, everything seems like a blur i truly don’t think we have enough time to comprehend all of this - it’s only going to get faster.
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Fable 5.1 can now create these simulations & generate 16.1M views
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Another crazy ad from the team. This one is 4 minutes long. Let me show you just the beginning. Not only are we great at the animation & editing, but our scripts are (and have always been) our best asset. - Present the myth - Break it down w/ objection handling - Make sure that by the time we present the product, the buying is the only thing that makes sense Cooking.
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Introducing Ad Multiplier in Ads Studio. Turn any winning ad into data-backed creative for your brand. > Decodes what drives its performance > Applies those insights to your product > Generates new ads ready to test and scale Live on Higgsfield and in the ChatGPT extension.
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0xLars retweeted
here’s another BANGER ai ad format you can steal for your creatives it’s called the Chalkboard Explainer style (insane retention on these) why it works: • looks native & organic (zero “ad fatigue”) • step-by-step drawing keeps eyes glued to the screen • perfect for breaking down myths or explaining listicles breakdowns + prompt workflow posted inside the community
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Killer drama ads for e-commerce. Here's a swipe file of the best ones, learn and print mfers: app.gethookd.ai/share/board/…
Koriderm is crushing it with these drama ads. Have you tested this format already? They have over 1,500+ active ads and are one of the first players I have seen to test this new format. How far are we off from short form Hollywood films being used as ads?
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0xLars retweeted
new drama ads module is live inside ai ugc community:
Women wanna watch shows. They wanna follow characters, drama, relationships, tension, payoff. They don’t wanna get 8 seconds into their scroll and suddenly feel like they’ve been ambushed by an ad. So give them the show. Build the entertainment first, then slowly work the product into it. That’s the part I think a lot of brands are missing. Entertainment value is basically the currency you use to earn product attention. If the story is good enough, people will happily sit through the product education because you already gave them something worth watching. And when you get that balance right, the ad account usually tells you pretty quickly. Cheap CPMs. Strong CPAs. Way more scale. Stop interrupting the show. Make the ad the show.
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0xLars retweeted
we built the newest Ads Studio around how Meta’s Andromeda works. changing the person, color or background is still the same ad. in 2026, you need different product angles, customer motivations, messages and formats. that usually means a lot of research. Higgsfield Ads Studio does that first, then turns each product image into 20 different ad concepts. try it and tell me what it misses.
Introducing Higgsfield Ads Studio. The first ROAS-driven static ads content machine. > Does 10,000 hours worth of deep research of your brand > Monitors real-time trending formats > Crafts winning ads based on best industry practices Try free in Higgsfield ChatGPT extension.
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Introducing HyperFrames Studio a video editor built for agents, from scratch Describe it, your agent builds, then you both work on the same timeline Draw or comment on a frame, and it makes the edit 100s of inspirations & templates Download ↓
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This new creatine study is insane. People who never trained took 10g of creatine a day and gained more lean tissue (2.43 lbs) than people who were lifting 3x a week with no creatine (0.31 lbs). Here's the breakdown: (1/18)
Readers added context they thought people might want to know
The lean tissue gains in the no-exercise creatine group were measured by DXA body scans which creatine affects by increasing intracellular water that registers as lean mass. The decision to exercise or not was self-selected by participants not randomized. pmc.ncbi.nlm.nih.gov/articles/PMC13… medicalnewstoday.com/articles/creat…
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0xLars retweeted
idk who this Lucas creative strategist is, but he is cooking
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