Kyle Willis (@kylewillisgg) header
Kyle Willis (@kylewillisgg) profile picture
Miami, FL
Joined March 2011
Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)Photo by Kyle Willis (@kylewillisgg)
Kyle Willis retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Hey @bot, can I get kyle@mail.grokbot.com for my Grok Bot? If that's taken, kylewillis@mail.grokbot.com.
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Kyle Willis retweeted
Three SpaceXAI employees are building a company in 3 days with Grok Bot. This is Day 1. Matt Palmer (@mattyp), Lauren Tan (@poteto), and Roshan Sadanani (@roshan_s) start with research, a plan, and a product. Live now, plus sessions for engineering, product, and founders. xitter.cf/i/broadcasts/1AxRnZbVp…
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Kyle Willis retweeted
4 ways I’m using Grok Bot to get more done:
How to master Grok Bot in 16 minutes… I had @mattyp walk me through his best @bot workflows from Easy Mode to God Mode.
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Kyle Willis retweeted
We're opening the waitlist for our Monetization Gateway, which will allow you to charge for any web page, dataset, API, or MCP tool behind Cloudflare. The charges will settle in stablecoins over the x402 open protocol. cfl.re/4eUFdt6
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Kyle Willis retweeted
New Anthropic research: A global workspace in language models. Of everything happening in your brain right now, only a tiny fraction is consciously accessible—thoughts you can describe, hold in mind, and reason with. We found a strikingly similar divide inside Claude.
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Kyle Willis retweeted
Live from Code with Claude London: we're launching self-hosted sandboxes (public beta) and MCP tunnels (research preview) in Claude Managed Agents. Run agents inside your own perimeter, with your security controls applied by default.
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Kyle Willis retweeted
Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
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Kyle Willis retweeted
LLM Knowledge Bases Something I'm finding very useful recently: using LLMs to build personal knowledge bases for various topics of research interest. In this way, a large fraction of my recent token throughput is going less into manipulating code, and more into manipulating knowledge (stored as markdown and images). The latest LLMs are quite good at it. So: Data ingest: I index source documents (articles, papers, repos, datasets, images, etc.) into a raw/ directory, then I use an LLM to incrementally "compile" a wiki, which is just a collection of .md files in a directory structure. The wiki includes summaries of all the data in raw/, backlinks, and then it categorizes data into concepts, writes articles for them, and links them all. To convert web articles into .md files I like to use the Obsidian Web Clipper extension, and then I also use a hotkey to download all the related images to local so that my LLM can easily reference them. IDE: I use Obsidian as the IDE "frontend" where I can view the raw data, the the compiled wiki, and the derived visualizations. Important to note that the LLM writes and maintains all of the data of the wiki, I rarely touch it directly. I've played with a few Obsidian plugins to render and view data in other ways (e.g. Marp for slides). Q&A: Where things get interesting is that once your wiki is big enough (e.g. mine on some recent research is ~100 articles and ~400K words), you can ask your LLM agent all kinds of complex questions against the wiki, and it will go off, research the answers, etc. I thought I had to reach for fancy RAG, but the LLM has been pretty good about auto-maintaining index files and brief summaries of all the documents and it reads all the important related data fairly easily at this ~small scale. Output: Instead of getting answers in text/terminal, I like to have it render markdown files for me, or slide shows (Marp format), or matplotlib images, all of which I then view again in Obsidian. You can imagine many other visual output formats depending on the query. Often, I end up "filing" the outputs back into the wiki to enhance it for further queries. So my own explorations and queries always "add up" in the knowledge base. Linting: I've run some LLM "health checks" over the wiki to e.g. find inconsistent data, impute missing data (with web searchers), find interesting connections for new article candidates, etc., to incrementally clean up the wiki and enhance its overall data integrity. The LLMs are quite good at suggesting further questions to ask and look into. Extra tools: I find myself developing additional tools to process the data, e.g. I vibe coded a small and naive search engine over the wiki, which I both use directly (in a web ui), but more often I want to hand it off to an LLM via CLI as a tool for larger queries. Further explorations: As the repo grows, the natural desire is to also think about synthetic data generation + finetuning to have your LLM "know" the data in its weights instead of just context windows. TLDR: raw data from a given number of sources is collected, then compiled by an LLM into a .md wiki, then operated on by various CLIs by the LLM to do Q&A and to incrementally enhance the wiki, and all of it viewable in Obsidian. You rarely ever write or edit the wiki manually, it's the domain of the LLM. I think there is room here for an incredible new product instead of a hacky collection of scripts.
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Introducing Gemma 4, our series of open weight (Apache 2.0 licensed) models, which are byte for byte the most capable open models in the world! Gemma 4 is build to run on your hardware: phones, laptops, and desktops. Frontier intelligence with a 26B MOE and a 31B Dense model!
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Kyle Willis retweeted
Little known fact, the Anthropic Labs team (the team I joined Anthropic to be on) shipped: - MCP - Skills - Claude Desktop app - Claude Code It was just a few of us, shipping fast, trying to keep pace with what the model was capable of. Those early Desktop computer use prototypes, back in the Sonnet 3.6 days, felt clunky and slow. But it was easy to squint and imagine all the ways people might use it once it got really good. Fast forward to today. I am so excited to release full computer use in Cowork and Dispatch. Really excited to see what you do with it!
You can now enable Claude to use your computer to complete tasks. It opens your apps, navigates your browser, fills in spreadsheets—anything you'd do sitting at your desk. Research preview in Claude Cowork and Claude Code, macOS only.
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Kyle Willis retweeted
I put a lot of heart into my technical writing, I hope it's useful to you all. 📌 Here's a pinned thread of everything I've written. (much of this will be posted on the Claude blog soon as well)
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Kyle Willis retweeted
Introducing Perplexity Computer. Computer unifies every current AI capability into one system. It can research, design, code, deploy, and manage any project end-to-end.
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Kyle Willis retweeted
This is why Tesla Optimus is going to be life’s “infinite money glitch” and people that understand this are going to make so much $, I don’t think $ will have a meaning when this is happening at scale. “I call Optimus the infinite money glitch. Humanoid robots will be three things that are growing exponentially multiplied by each other recursively. You are going to have exponential increase in digital intelligence, exponential increase in AI Chip capability, and exponential increase in electronic mechanical dexterity. The usefulness of the robot is roughly these three things multiplied by each other. Then the robots can start making the robots, so you have a recursive multiplicable exponential. This is Super Nova.”
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Kyle Willis retweeted
Introducing Claude Opus 4.6. Our smartest model got an upgrade. Opus 4.6 plans more carefully, sustains agentic tasks for longer, operates reliably in massive codebases, and catches its own mistakes. It’s also our first Opus-class model with 1M token context in beta.
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Kyle Willis retweeted
Vibe coding is the new product management. Training and tuning models is the new coding.
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Kyle Willis retweeted
I'm Boris and I created Claude Code. I wanted to quickly share a few tips for using Claude Code, sourced directly from the Claude Code team. The way the team uses Claude is different than how I use it. Remember: there is no one right way to use Claude Code -- everyones' setup is different. You should experiment to see what works for you!
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Kyle Willis retweeted
Exclusive Investment #1 - Oct 15th @project_o_gg 🤝 There are several events and activations for prospective investors between now and raise kickoff. Join the Neo Tokyo Discord for further information.
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