A #turnbased #mecha strategy game set in alternate 1970s during an era of conflict in Southeast Asia. Inspired by Front Mission. Developed by @togeproductions

Joined February 2019
We're partnering up with @ChorusWorldwide to bring Kriegsfront Tactics to consoles! Lead your squad & experience a narrative-driven mecha turn-based combat with roguelike elements & exploration set in alternate 70s Southeast Asia. Do you have what it takes to survive the front?
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Another game dev magic trick for destructible buildings, this time we picked it up from the Spider-Man games.
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The Kriegsfront Tactics devs are proud to be part of Game Dev of Colors Expo 2026! #GDoCExpo Let's celebrate and amplify the creative power of people of color in games 🔥 Check out all the amazing games from developers around the world as well! store.steampowered.com/sale/…
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No rushing. Just big brains chilling and taking turns. 🧠 It's our turn to host the official #TurnBasedThursday again. Now it’s your turn to show us what you’ve got! 👇
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Kriegsfront Tactics - Prologue out NOW! retweeted
This week's #TurnBasedThursday host started making Flash games almost 20 years ago; now they're the studio and publisher behind multiple great games on Steam! Their latest: an awesome mech tactics RPG. Suit up and show us your game! Follow @kriegsfront for tomorrow's thread!
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Which one are you?
There are two types of Kriegsfront players. The one who spends hours optimizing every stat And... the other spends hours customizing their mech until it looks absolutely ✨fabulous✨ Which one are you? 👀 Wishlist Kriegsfront Tactics on Steam now!
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Pilots and mechs line up before a sortie...photo shoot? Memo: All mech pilots must now pose in front of the camera before deployment! #indiegame #mecha #KriegsfrontTactics
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Joining the gamedev smoke & mirrors trend of making fake holes. Now with water under the bridge.
classic bit of gamedev smoke & mirrors i present: "fake interior tube" similar to the famous 'window interior parallax' trick, but projected on a cylinder 😊 cute, huh?
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From the rain forrest to the concrete jungle. Testing our new city biome for our mecha tactics game.
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Experimental fog of war transition
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A timelapse of our level design process. We built our own in-engine level editor. Hopefully we can ship it with the final game for anyone who wish to create their own level or mods. Would you create your own maps? #indiedev #gamedev
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Game dev magic tricks to give the illusion of motion blur on our chopper blades
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Kriegsfront Tactics - Prologue out NOW! retweeted
「もやし」から世界へ―Toge ProductionsのCEO、Kris Antoni氏が語る同社の今【BitSummit PUNCH】 gamespark.jp/article/2026/05…
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Poetry in motion
新しい『装甲騎兵ボトムズ』のアニメには本当にワクワクしていますし、そのおかげで改めてオリジナル作品への愛着を強く感じています。残念ながら『機甲猟兵メロウリンク』を除いてですが、ほぼ全作品が海外でも視聴できるようになっているのは本当に嬉しいです。 forbes.com/sites/olliebarder…
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Kriegsfront Tactics - Prologue out NOW! retweeted
What does a game project manager actually do? [TOGE TALK - EP. 4] Ivander, Project Manager of @kriegsfront shares his journey into the game industry and breaks down the reality of game development, from pre-production to post-launch. Watch full here ⬇️ youtu.be/KpTNGrPtpNo
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What if there’s an option to toggle EGA graphics mode in Kriegsfront Tactics? Playing around with some shaders, this looks pretty cool don’t you think?
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