after nearly 10 Goddamn Months™️®️ of animating i think this segment for WORLD'S ANGRIEST SKELETON is close to done. rest of it shouldn't take as long!! devlog 3 soon.
another gamejam i worked on! i was responsible for all the sculpting and animation for Count Down 🧛
FEAR ON THE FLOOR: HOUSE UNREST 🧛♂️🦇
MANIFEST A MAZE OF MISDIRECTION
TIME THINGS RIGHT, NO EXCEPTION
CALL FORTH THE ENERGY OF DRACULA'S PRIME
A game by TPE for the #gmtkjam 2026
Play: itch.io/jam/gmtk-jam-2026/ra…
#gmtk2026 #madeingodot #indiedev #gamedev
hardware issues started cropping up [it'll be okay, just a bit of a delay hopefully], but i managed to salvage a rude and offscreen spitting beast from the heaps
1:40 out of 3 minutes have been completed for the "greed" sequence. with the other in-progress segments, the project's runtime sits at around 11-12 minutes!! though this'll definitely change once more things are finished.
currently preparing some things for a 2nd development update for WORLD'S ANGRIEST SKELETON which'll go live soon. a lot of the art is finalized, most of it is completely boarded and i'm preparing to go deep into the animation mines shortly.
Two classic #N64 games are coming soon!
Rayman 2: The Great Escape and Tonic Trouble are coming to the Nintendo 64 – Nintendo Classics app on Dec 17 for #NintendoSwitchOnline + Expansion Pack members!
i proudly wear my t-shirt that reads "I LOVE MAKING INTRICATE PAINTED TEXTURES AND MODELS FOR GAGS YOU'LL SEE FOR MAYBE 3 SECONDS TOPS"
i've been sneaking in a lot of dopey extremes even in my thumbnails. progress is still coming along!











