Technology, journalism, tennis, family, travel in Italy. The Forecast by Nutanix Editor in Chief. Sharing interests not endorsements.

Joined March 2007
A skyrocketing coding-tool bill led Nutanix to build a $20M AI factory, sparking a cross-industry trend. Nutanix engineers describe how owning GPU infrastructure powered by its own software stack will run open-weight models and help control costs, performance and data. The company intends to allocate 80% of tokens from the AI factory to on-premises AI models and the remaining 20% to frontier models. #NutanixForecast --nutanix.com/theforecastbynut…
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Ken Kaplan retweeted
An update from me...
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o 25th Anniversary 25 City World Tour Register for pre-sales at link in bio or damienrice.com Pre-sales start Wed 21st of October at 10 am (local time of the various cities) *Except Seoul at 12 pm local time Two more cities to be announced soon…
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A masterclass in what to do when AI tears up the rules your business was built on. Your games are being decompiled and run on hardware you don’t sell. You can call the lawyers. Or you can start a lab and embrace it. xitter.cf/asha_shar/status/21100…
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Topgolf’s VMware costs were going to increase by 400 percent under Broadcom. To avoid that cost, the sports entertainment company moved 12,000 virtual machines (VMs) to VergeIO’s VergeOS and has saved over $11 million so far. share.google/igMYGRqSLkFLNCP…
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