
I'm a Senior Software Architect/Developer, Gamer, and massive @SpaceX fan!
Huntsville, AL
Joined January 2008
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Keith Harvey retweeted
As a veteran video game dev - very few people in the industry have been a hands-on contributor to games as long as I.
So, naturally, have stories from the trenches. :)
As the Design Lead on Star Wars Jedi Knight 2: Jedi Outcast, I touched everything on every map/level, etc. nothing escaped my grasp
Back in the day some of us devs used to have .plan or finger files - also called 'worklogs' that we updated to let people out on the internet know what we were working on.
It was a different time.
We took them SUPER seriously.
This was my first ever entry during this development cycle:
WORKLOG
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April 9 2001
Lead meeting
Wrote up beginning objectives list
Planned Cairn overview with Steve and Kevin (most of day)
Roughed out Doomgiver dock in Cairn
Pushed around wheel of pain for a while
Pina colada break
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Below was my last worklog entry, as they kind of fell out of fashion but also, legal reasons, since we were working on such a huge IP. :)
I never did destroy Bob...
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January 6th (2002)
(I updated my worklog...!)
Dear outside world
Camp Raven is fine...but the kids in the next cabin keep
stealing our canoe and hiding it in the woods.
Today we had fish sticks.
I must destroy Bob.
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If people are interested and this gets enough likes, I'll post the whole year of entries.
Keith Harvey retweeted
Like and repost now for a chance to win an autographed copy of the American Caper Volume 1 trade paperback
Signed at SDCC by Dan Houser, Lazlow, Tyler Boss, Lee Loughridge, @chrisacomics and @sxbond




