
Building #BladeOfWiz | 2.5D action roguelite with a knight & her magic cat
Joined February 2025
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I'm developing Blade of Wiz, an action Roguelite with a dual-protagonist system!
We’ll share devlogs & BTS here.
Our team poured our hearts into this—a Like & Steam Wishlist means the world!
store.steampowered.com/app/3…
#indiedev #gamedev #roguelite
Just For Fun | Blade of Wiz retweeted
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been tuning the cat companion so it feels like a real second fighter, not a pet tagging along. weaving your attacks around its magic bursts is where combat clicks 🐱 wishlist if that combo-brain itch is your thing #WishlistWednesday #bladeofwiz store.steampowered.com/app/3…
Just For Fun | Blade of Wiz retweeted
When we started Blade of Wiz in one cramped room, 'seeing it on a real showcase floor' felt like a joke we kept telling ourselves. This week it's not a joke anymore. More very soon.
finally back on the cat's enemy-aggro tuning. the tricky bit: if she pulls threat too well she becomes a turret you park and ignore. if too little she's decoration. sweet spot is she buys you ~1.5s of breathing room, not a free kill. still dialing 🐱 #bladeofwiz
sunday thought: the games that stuck with me never had the deepest systems, they had one idea i could feel in minute one. hades: every death is a conversation. for us it's the cat answering where you stand, not what you press. the rest is scaffolding 🐱 #bladeofwiz
no screenshot from me this saturday, just a confession: spent the morning re-lighting one ruined hall in the old capital because the shadows made the cat impossible to track against the floor. nobody would've filed a bug. i just couldn't unsee it once i saw it 🐱 #bladeofwiz
friday brain is fried so i've been playing other people's roguelites instead of fixing my own. nothing resets your taste like watching someone else nail a run's pacing. back to Blade of Wiz monday, cat's enemy-aggro tuning is still on the whiteboard 🐱 #bladeofwiz
every time someone in the replies calls the cat 'she' or 'him' and gives it a name we never wrote, i take it as a tiny win. the goal was never a pet stat block, it was a partner you'd actually worry about mid-fight. you naming her means it's landing 🐱 #bladeofwiz
it's #WishlistWednesday. the honest pitch: a knight + magic cat action roguelite where the cat fights off your positioning, not a hotkey. reading a fight over memorizing inputs. two years in, small team, a wishlist means a lot 🐱 store.steampowered.com/app/3… #bladeofwiz
design rule we keep circling back to on Blade of Wiz: every lethal hit gets exactly one readable tell. not two, not a stack of subtle cues. one. when a death feels unfair we almost always find we broke that rule somewhere. clarity is a mechanic 🗡️ #bladeofwiz
spent way too long today tuning how long the cat lingers after a dodge before it repositions. too short and it feels twitchy, too long and it ignores you. ended up at 0.3s. nobody will ever notice it but me lol 🐱 #bladeofwiz
design note: the cat responds to where you stand, not which button you press. good positioning auto-creates good combos, so you're never fighting a menu mid-fight. the build lives in your feet, not your fingers 🐱 #bladeofwiz
been thinking about how the best roguelites make you feel smart for spotting a synergy, not for grinding. Hades did this so well, every boon felt like the game handing you a new sentence to write. trying to keep that in mind while balancing our cat+knight combos #bladeofwiz
no screenshot this week (capture tool died on me) so words instead: charge the greatsword, cat hooks the whole pack into one pile with void chains, one counter clears the room. controlling both at once still feels like pat-head-rub-belly lol #bladeofwiz
friday brain is fried. spent the week tuning the cat companion's pathing and now i cant stop watching her weave through enemies on her own. gonna go play something that isnt my own game this weekend before i lose all objectivity lol. what are you all playing? #bladeofwiz
it's #WishlistWednesday so here's the pitch: a knight and a magic cat, every lethal hit gives you one readable tell, and the cat answers your positioning instead of your buttons. combat you can actually read. wishlist if that's your thing 🐱 store.steampowered.com/app/3… #bladeofwiz
Just For Fun | Blade of Wiz retweeted
2 years on the same boss.
Galvin, the Fallen Knight Captain you face at the end of Chapter 1 — then vs now. 👇
Just For Fun | Blade of Wiz retweeted
What do you want to see more of from Blade of Wiz?
Cast your vote 👇
27%Real combat footage
7%Weapon & build showcases
40%Cat command skills
27%Dev logs
15 votes • Final resultsdesign call we kept flip-flopping on: should the cat be controllable or autonomous? micro-ing her felt powerful but split attention in a game already about reading enemy tells. so she's autonomous but reactive — she answers your positioning, not your buttons #bladeofwiz #indiedev
spent today tuning the wind-up frames. too short and it feels like the game cheated, too long and every fight drags. the sweet spot is one beat — long enough to read, short enough that you still have to commit. tells live or die on that single frame #bladeofwiz #indiedev


