Juno retweeted
2 years of prototyping on @dfinity ICP
thanks to @junobuild for making it a breeze…
and now the multiplayer is live:
play.pauso.world
Juno retweeted
I've added skills for @junobuild.
Claude should now know what it's talking about. Give it a try and send a PR if you want to improve it. 🤝
$ npx skills add junobuild/skills
skills.sh/junobuild/skills/j…
Juno retweeted
To wrap up the effort to ditch Candid for Juno's serverless functions in TypeScript, I just migrated all canister arguments and results to the Juno type system + Zod.
No more `[] | [T]` optionals. 👎
Juno retweeted
It comes from a pain point. Exa/Tavily are great for fetching information on the internet, but they’re too broad, and pasting the @junobuild docs link every time is also tiresome. This helps reduce AI hallucination and provides more direct, accurate guidance. #ICP
🔥 A community-built MCP server for Juno just landed!
Shout-out to @aimsomnia for this awesome contribution. 💪
Give it a try with your fav AI tools! 🚀
github.com/nami2111/junobuil…
Juno retweeted
🔥 PSA: I have disabled free Satellites on @junobuild for new users, at least temporarily.
Everything seems to indicate a malicious person is taking advantage of the generous free tier.
Reach out if you are looking to start building, always happy to help you get started!
Juno retweeted
Cool, we got guard in @junobuild serverless functions in TypeScript too now (or soon TM)! 🙂
Juno retweeted
🔥 That's a custom function on ICP!
▪️100% TypeScript
▪️Query + Update
▪️Type safe at build and...runtime
▪️Automatically mapped on frontend
▪️0% Candid, 100% Zod
Implementation ✅ Coming soon to @JunoBuild 🛰️
Juno retweeted
Thanks to our friends at @junobuild , our website rocketjump.zone is back up and running 🚀
Juno retweeted
Just published a small Playwright library for the Juno emulator and CLI 🧑🔧
No particular reason, I just dislike duplicated code 😆.
Feel free to use it if you're into e2e testing.
github.com/junobuild/emulato…
Juno retweeted
🚀 It's out! The GitHub integration just leveled up on @junobuild
🧵
Juno retweeted
I love the Neo-Brutalism UI style, so I made a library for myself to use in future projects to keep things consistent.
of course @junobuild UI are the reff💙
Juno retweeted
⚔️ The past few months, we’ve delivered more than the half of the SNS-funded projects on $ICP!
🔥 Major upgrade coming soon!
✨ GAD’s roadmap is regularly updated!
The journey continues…
🎮 godsaredead.com
Built with @junobuild on $ICP
💀 #GAD #ICP @dfinity
Juno retweeted
⚔️ NEW UPGRADE ⚔️
🔥 GAD is 50% faster!
💰 Brand-new proposal type: Vote & earn Gold rewards!
🚀 New updated roadmap!
Built with @junobuild on $ICP
💀 #GAD #ICP #Web3Gaming #PlayToEarn #NFTs
Juno retweeted
Juno @junobuild — Build and deploy secure serverless apps with zero setup
⭐ Stars: 369
🔗 Forks: 71
⏩ Last commit: Jan 23, 2026
⌛ First commit: Jan 20, 2023
openalternative.co/juno
.@junobuild のSputnikについて調べました。Cloudflare Workersみたいなもんで、QuickJS動かしてるらしい。今はhttprequestに対応してないみたいなのが残念。余地はありそうだから改造したら面白いかも?
speakerdeck.com/hude/juno-sp…
Juno retweeted
Big shout-out to @lukas_belak1 for helping debug a tricky emulator issue today. Not all heroes wear capes 🙏
Live reload of TypeScript serverless functions now works seamlessly on Windows as well, Juno local dev got even better! 🙌
Juno retweeted
🔥 GAD’s DAO system has been upgraded!
⚔️ New proposal type unlocked: Vote A or B
Shape the future of GAD and earn Gold rewards! Vote here: godsaredead.com
Join the discussion in our discord: discord.gg/xuGAMtGWXY
Built with @junobuild on $ICP
#PlayToEarn #NFT
Replying to @dominic_w
I can agree that ICP dApps are solid, hosting a game on @junobuild and the experience is great and I have had a play with caffeine and it was awesome as well.
Juno retweeted
⚔️ GAD's Domain ⚔️
🔥 godsaredead.com
Next steps:
1) PvP launching in a few days
2) @Oisy wallet integration after
🔥 More coming..
Built with @junobuild on $ICP
#ICP #GameDev #Web3Gaming #PlayToEarn @DFINITYDev @dfinity
















