シナリオライター・麻枝准さん 咽頭がん公表 「創作に専念」「積極的治療行わず」 sankei.com/article/20261019-… @Sankei_newsより
社会部のデスクに頼んで、記事を書いてもらった。
ウェブ速報班には2年前の、私が企画した、
麻枝さんインタビューへのリンクを貼ってもらった。
私にできること、だ。
jun retweeted
ビジュアルアーツ/Key所属のクリエイター麻枝 准につきまして大切なお知らせをご報告いたします。
visual-arts.jp/
jun retweeted
I got to spend 30, 40 years writing code, mostly video games, and I'm just really grateful for that experience. What a dream.
I loved every little piece of it.
The bugs you'd fight with for days. Going to bed thinking about code and waking up with the answer (sometimes).
That feeling when something you crafted and agonized over finally just works. And doing it next to artists, testers, audio/musicians, animators, producers, designers and programmers, shaping these experiences together.
Now, in less than a couple of years, it's mostly AI writing the code, and it's bittersweet.
Looking back, that was a golden era, kind of a golden opportunity in the whole history of humankind, to program these things by hand. I don't think it comes back.
But I also think the next 30 or 40 years are going to be incredible for how these things get created and shaped.
So, grateful for the opportunity. A little sad. Very excited.
その通りだ。その通りだが、検索エンジンが一瞬見せてくれた「知の地平」について、忘れるべきではないと思う。まさに千里眼だった。その気になればなんでも見え、それは世界の全く異なる様相、俯瞰図を垣間見ることができた。あの感動を忘れず、感謝して、己の限られた知の一部に加えて生きていたい。おそらくLSDの感動に近かったのではないか。
ガチでコレ。10年前なら「ググれカス」の一言で済んでた話も、今となってはググったところでSEO対策された中身ゼロのコピペ記事と、AIがもっともらしく出力するデタラメな情報に汚染されていて、まともな正解に辿り着くことすら難しくなっている。
検索エンジンが提供してくれるのは「情報」であって「知性」ではない。結局のところ、検索結果の嘘を見抜き、本物の情報を選び取るためには、自分自身の脳内に「正しい基礎知識」というフィルターが蓄積されていなければならないという、極めて泥臭い時代に逆戻りしてしまった。
あの頃「ネットで調べれば一瞬で分かるんだから、学校の勉強や暗記なんて全く意味ないじゃんw」とドヤ顔で言っていた人たちは、今まさにその検索能力すら奪われ、ゴミ情報に踊らされて静かに自滅している。
jun retweeted
This morning it finally came home to me. I will probably never write another program in C again.
Which is a big deal. I've been writing C since 1983. 43 years is a long time and a lot of skill investment.
It's not like I didn't see this coming. I've been writing about the decline of C for years, predicting that it would be displaced by newer systems languages with better safety guarantees and more coherent designs.
It wasn't better language design alone that did it, though. It's how good LLMs now are at generating code from specs and prompts.
This means I can speak a program into existence in Rust or Go without any more effort than would be required to conjure it up in C. What makes this particularly dramatic is that I never learned to hand-code in Rust. And now - I don't need to.
What a long, strange trip it's been.
jun retweeted
バイオハザード
ロシアで女性1人がペストにより死亡
死亡したのはイルクーツク・ペスト対策研究所に勤務する女性検査技師とされる
ペスト菌入りの試験管を誤って割ってしまったことで肺ペストに感染した可能性がある
現在、接触した疑いのある最大200人が隔離されている
news.yahoo.co.jp/articles/d9…
jun retweeted
Someone just cloned my game with AI. No beef, from his profile it looks like he is just messing around and having fun with what the model can spit out and probably will not finish anything. I too sometimes use some form of ai to brainstorm and maybe test some idea before i put my time to it.
Started thinking though. Posting dev progress used to feel safer because nobody was realistically catching up in a couple of days. Now any decent idea gets cloned almost immediately and the feed is so stuffed with AI slop that original stuff has a harder time even showing up.
And yeah it kinda sucks. Used to feel like there was more art in making games. Even a tiny prototype gave you actual pride because you dragged it into existence yourself and you understood what you built. Now even when something small works that pride feels thinner. Views used to be bigger too a lot of the time because just having a thing like that exist was rarer.
Copying with AI still will not save you if you do not know what you are doing though. You see a spider game and want to remake it but you do not know procedural animation or IK so you keep asking the bot to fix the legs and it goes nowhere. Or you want that miniature tilt shift look and you keep poking model scale and camera distance instead of just putting blur and depth of field on it. Without the actual vocab you slam into a wall pretty fast.
So I will drop a few favorite pre AI tricks in the replies. Some math, graphics or another tricks that hyped me when i was younger.
I hope that i was able to put my feelings through words and i just want people to feel what I felt as a kid when i used to staying up late dreaming of making something, learning everything from scratch, and feeling the genuine magic of indie games before everything started feeling like something idk dead and artificial.
jun retweeted
これライン超え過ぎてて逆にAstraの時より凄さ伝わってない気がするんですけど…
・No Game Engine (Only Three.js)
・No Blender / Tripo (No assets)
・No Photoshop / Illustrator (HTML/CSS Only)
・No Music AI (e.g. Suno)
・No Reference URL (One-liner Prompt)
・No Human Play
です…😇









































