Ok. Let’s play Xbox again.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Been enjoying working with the @agerpoint team the last few months on their field intelligence product suite.
Great update to their mobile app with so much more to come!
Replying to @anshnanda
we built muse from scratch, but it is definitely heavily inspired as a product by openclaw. After I used openclaw in january I bought hundreds of mac minis for the MSL team and lots of us fell in love with using openclaw (and other personal agents). @steipete is a genius and his harness was pioneering from the jump. I think a lot of people were inspired by it. our goal with muse was to build something like openclaw that we could make safe and secure and easy to use and scale to billions of people.
AI in Ag is radl
Checkout what digital twins of fields can look like..
And yes, you can use your Xbox controller 🎮 to fly through the field!!
The Agerpoint team is at @reservoirfarms Ruggedize conference in Salinas, but we brought a piece of Reservoir Farms Sonoma with us in the form of a digital twin. Here’s a look at Agerpoint’s multi-modal data fusion capabilities live in the platform, using data captured last week.
Applied AI beyond the loops and graphs does exist.
Check out what @burro_ai is doing with autonomous equipment.
This CEO is building Wall-E for outdoor work around the world. Charlie Andersen, CEO of @burro_ai, explains how 750 autonomous workers are hauling, mowing, spraying, and patrolling, learning from each other as they go on #IntelligentEverywhere. ⬇️ Full episode linked below.
Applied AI is where the real value is, not all these loops and goals and confusing stuff people keep pushing..
Think of all the great things we can use AI for to improve our food supply.
We’re proud to be a recipient of an AI Glasses Impact Grant from @Meta! By putting this technology to work, we can improve data collection and real-time decision making for agricultural workers in the field.
Read more: about.fb.com/news/2026/07/ai…
How about 50% higher limit forever @AnthropicAI ?
Master class in psyops by @AnthropicAI ! Got us all worried about Fable going way but no more..
Beginning July 20, Claude Fable 5 will be included in all Max and Team Premium plans, at 50% of limits.
Pro and Team Standard users will continue to have access to Fable via usage credits, and will receive a one-time $100 credit.
Demand for Fable has been challenging to predict, which is why we rolled it out to subscription plans in stages, extending access several times as we secured additional capacity.
Chrome just broke records on two major benchmarks and nobody is talking about it.
Faster JS. Better AI workload support. Smarter rendering engine.
The browser is where agentic apps live. No installs. No native wrappers. Just apps that adapt to what you need.
Speed isn’t a nice to have anymore. It’s the foundation..
@Google @googlechrome
blog.google/chromium/a-doubl…
tl;dr on the rendering engine.
Chrome deployed a unified cache for DOM lookups, streamlined CSS selector matching, and used SIMD to make string copying faster during page load.
They also fixed font rendering bottlenecks and added a cache for SVG processing.
The result: pages that feel snappier from first load to animations. That’s the UX layer. Users feel this one.
tl;dr on WebAssembly.
Chrome optimized how V8 manages internal data structures and improved code generation for SIMD instructions.
The big win: AI, cryptography, and interpreter workloads specifically. They also cut the overhead of calls between JavaScript and WebAssembly by eliminating repeated type conversions inside loops.
Wasm is where a lot of agentic compute is going.
improvements.
Chrome inlined fast paths for async operations, sorting, and string comparisons in the optimizing compiler. Skips steps most code never needs.
They also got smarter about what to optimize and when. Async and generator functions now optimize earlier when running in parallel.
Less overhead. Faster execution. Every day.













