Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.

Manchester, England
Joined September 2022
Venetian Mussels 🐚 I love the mussels growing all over Venice, or rather under. I made a little prototype in Houdini to recreate this. #houdini #procedural #3d #tech #tools #techart #sidefx #3dart #gamedev #technology
1
14
475
Flesh Cluster Tool (Houdini) 🍖: Draw splines in Unreal to spawn concrete pieces connected by muscle-like fibers that dynamically grow towards the nearest surface. #houdini #tech #unreal #techart #tools #procedural #gamedev #unreal5 #sidefx
13
601
Julian Bragagna retweeted
.@joolean_boolean has showcased the capabilities of Houdini's new procedural flesh webs generator introduced as part of @sidefx's Project Grot. More info about Project Grot: 80.lv/articles/houdini-s-new… #houdini #sidefx #sidefxhoudini #procedural #proceduralart #projectgrot
1
6
89
17,180
Julian Bragagna retweeted
Check out Julian Bragagna's on-demand course: Procedural HDAs for Unreal. Julian guides you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. @joolean_boolean bit.ly/hs-procedural-hda
6
24
1,973
Julian Bragagna retweeted
Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team @Simon_Houdini, @joolean_boolean and @MarnSchokker. Come say hi if you're around 😊 everythingprocedural.com #EPC2024
7
40
3,830
Julian Bragagna retweeted
Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. @joolean_boolean bit.ly/hs-procedural-hda
1
9
943
Julian Bragagna retweeted
The first live session for “Procedural HDAs for Unreal” with Julian Bragagna @joolean_boolean starts tomorrow, December 9th at 10 am PST! You will learn the foundational stages of crafting your procedural building generator HDA in #Houdini. bit.ly/hs-procedural-hda
2
10
1,394
Julian Bragagna retweeted
Check out Julian Bragagna's first course at Houdini.School! "Procedural HDAs for Unreal" @joolean_boolean will guide you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. bit.ly/hs-procedural-hda
1
2
7
1,460
Julian Bragagna retweeted
We are pleased to announce Julian Bragagna will soon be teaching at Houdini.School! 🥳 @joolean_boolean is a Procedural Technical Artist who thrives on problem-solving and knowledge sharing. His course will be announced soon, so stay tuned.
1
5
36
3,484
So excited to share some of my work in #StarCitizen, the just announced Maelstrom Destruction System. I only played a small part but I couldn’t have wished for a better start to my new role as Technical Artist at @CloudImperium #techart #games #gamedev #houdini #destruction
1
1
4
321
Julian Bragagna retweeted
Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me TUTORIAL: NO UV NANITE TEXTURING 1/27🧵 RTs, feedback, critique, advice and song recommendations are appreciated🤘 #UE5 #Houdini #ZBrush #Gamedev
9
60
2
384
47,155
Revamped my procedural cable system from the ground up. Swapped ray trace for a custom solver for improved art directability and realism. I love playing with this tool! #houdini #sidefx #tech #techart #tools #script #environmentart #3d #gamedev #procedural #wip
1
3
238
Rate my Battlestation! ⭐️⭐️⭐️⭐️⭐️ In all seriousness though, it’s amazing that Houdini still runs so well on my 12 year old Macbook. #houdini #sidefx #development #work #3d #techart
2
259
Added fake cable tension and self detangling. Heat map represents intersection amount. I wanna avoid simulating for cook time and art directability but that adds a lot of interesting design challenges. #houdini #sidefx #techart #tools #procedural #3d #cables #3dmodeling
2
4
589