
john plewe retweeted
The full video of my Upper Bound 2025 talk about our research directions should be available at some point, but here are my slides:
docs.google.com/presentation…
And here are the notes I made while preparing, which are more extensive than what I had time to say:
docs.google.com/document/d/1…
I had managed to go my entire career without making a slide deck. People generally seem happy enough to just let me ramble on for talks, but since I am new to the research community, I made an effort here!
john plewe retweeted
the most consequential figures in the tech world are half guys like steve jobs and bill gates and half some guy named ronald who maintains a unix tool called 'runk' which stands for Ronald's Universal Number Kounter and handles all math for every machine on earth
john plewe retweeted
Do you make games that make people think? (Specifically spatial reasoning, programming, STEM)?
Astra wants to support your work! Apply for a $35-50k grant!
Reminder: The application deadline for the 2022 Astra Fellowship is two weeks away! Apply for our annual grant that supports the work of ambitious thinking game developers. Last day to apply is August 31, 2021.
astragames.org/apply
john plewe retweeted
it's working! first person movement in an SDF raymarcher is working! this is really exciting, not too long ago this was just an improbable pipe dream.
it's a little jittery, but it's quite well behaved and conserves energy really well.
john plewe retweeted
This whole thread goes from "haha my job is ice cream" to "oh lord roblox is a better engine than unity and unreal" very fast
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john plewe retweeted
i am pleased to announce:
soup 1.0 (aka the worm game)
will be released on the worm moon
(march 28th 2021)
#screenshotsaturday
john plewe retweeted
性質の彫刻
sculpture of the nature.
けん玉
Cup and ball
#OPENBRANCH #BRANCH #sculpture #nature #artandscience
john plewe retweeted
Hong Kong's Plumber King / Graffiti Icon // zolimacitymag.com/meet-plumb…
john plewe retweeted
I've been creating a tool but now contemplating of even releasing due to limitations. You draw a 2D sprite, set the depth of each 'pixel' and presto a 3D model! Since you're working on 1 axis you can probably guess the limitations. Would love to hear your ideas? #gamedev























