
Tweets about .NET | Senior Product Manager @Microsoft Teams Toolkit
Joined April 2013
- Tweets1.1K
- Following34
- Followers811
- Likes883
John Miller retweeted
.NET dev friends - I'm exploring what would make great starter templates for .NET + AI, both called from the `dotnet new` CLI and in @VisualStudio. What would you like to see? A simple chat UI seems like an obvious choice, but what else would be helpful?
John Miller retweeted
Watch a new episode of Three Minute Thursdays with @jmillerdev and learn how to create a new Blazor web page that runs in a Microsoft Teams app using Teams Toolkit for Visual Studio and .NET!
#Microsoft365Dev #TeamsToolkit #VisualStudio
Embed a custom webpage in Microsoft Teams
John Miller retweeted
Create your own bot for Microsoft Teams using the Teams AI Library to connect with the OpenAI Assistants API for a custom copilot-like experience - and do it in Teams Toolkit for @VisualStudio and @dotnet!
#Microsoft365Dev #MicrosoftTeams #OpenAI
Building an OpenAI Assistant for Teams with .NET
John Miller retweeted
Get started with Teams Toolkit using the new AI Assistants template to create an app like copilot for Teams using OpenAI and Teams AI Library.
#Microsoft365Dev #Copilot #MicrosoftTeams
John Miller retweeted
John Miller retweeted
Team Toolkit 5.0 pre-release is amazing. I was able to use my existing Azure resources as well as plug in my own Ngrok. Thanks to @aycabs for sharing the sample dashboard. Below is a screenshot of the dashboard I have created.#TeamsToolkit #MicrosoftTeams #Microsoft365dev
John Miller retweeted
Discover how to get started with Teams Toolkit for Visual Studio and build your first Teams tab to boost your productivity (by @aycabs): msft.it/6013jdDQ5
#Microsoft365Dev #TeamsToolkit #VisualStudio
John Miller retweeted
Learn how simple it is to get started building apps for Teams with .NET using Teams Toolkit for Visual Studio.
msft.it/6017jusCR
#Microsoft365Dev #TeamsToolkit #VisualStudio
John Miller retweeted
Teams Toolkit for Visual Studio Code & CLI are now GA 🎉
Create, debug, test, & deploy Teams apps, fast.
New in this release:
🚨Notification bots
✅Command bots
📧Debug apps in Outlook & Office
#Microsoft365Dev
Try now: aka.ms/teams-toolkit-build22
John Miller retweeted
Losing confidence as a PM is frequent. It’s also frequent for developers. It’s why we talk about Imposter Syndrome so much.
The most successful people in the tech industry have to be life-long learners. Going beyond your depth is normal and it means that you’re still learning.
This Post is from an account that no longer exists. Learn more
John Miller retweeted
Hello #Unity developers! Wondering why use a debugger instead of Debug.Log() when troubleshooting Unity games? Check out this new video series on how the debugger in #VisualStudio saves you time and helps you be more productive: msft.it/6019nu11z
John Miller retweeted
Our project github.com/microsoft/Microso… providing custom analyzers for Unity developers keeps growing nicely and ships with new features in each @VisualStudio release. It's always cool to see it running on a real life project: a small thread!
John Miller retweeted
Build Microsoft Teams apps with .NET & #Blazor using the updated Teams Toolkit.
🎉 New features in #MicrosoftTeams Toolkit make it faster and easier for any developer to build apps for Teams – now available in preview.
msft.it/6015VFixD #Microsoft365Dev
John Miller retweeted
🎉 New features in #MicrosoftTeams Toolkit make it faster and easier for any developer to build apps for Teams – now available in preview.
msft.it/6015VFixD #Microsoft365Dev
John Miller retweeted
New in @VisualStudio 16.9, code completion for compilation symbols, very handy for Unity developers. #UnityTips
John Miller retweeted
A huge thanks to our friends at @Microsoft, especially @jongalloway, @DomsterFire, @JMatthiesen, and @jmillerdev on the @VisualStudioMac team, @cl_beyer for making that happen), @MadsTorgersen for advice over the years, and @terrajobst for inspiration at the start of the project!
John Miller retweeted

Microsoft@Microsoft4 Jan 2021
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Real super heroes code. ⌨🦸♀
Join the @WonderWomanFilm Game Idea Challenge for a chance to win an Xbox Series X, a #WW84 Xbox controller, and a Surface Book 3 13.5”.
The details: msft.it/6001p5jbW
NoPurchReq. Open to residents of 50 US (+D.C.), 18+, Ends 1/25/21 PT.
John Miller retweeted
Game developers, tell us how you make epic stuff!! (and how we can help) 😁
Are you a C++ video game developer? Please take this quick 3 minute survey so we can understand our game dev community a little better.
aka.ms/cppgamedevsurvey
#cpp #cplusplus #gamedev #indiedev
John Miller retweeted
Check out this most excellent 3-part mini series on working with C# for Unity we found @thepracticaldev. Great info on:
👉 Installation
👉 Scripting
👉 Input
🎓 ➡️ msft.it/6010pKDQA
#csharp
John Miller retweeted
If you use @VisualStudioMac or have used @VisualStudio on Windows and use a Mac, I want your thoughts on some new experiences we're exploring for Visual Studio for Mac. If you're interested, let's meet for an online chat/research study - sign up here: aka.ms/AAafogv























