Designer & builder @figma.

San Diego, CA
Joined March 2007
Jason Calleiro retweeted
In the world of software design and product, we're seeing exponentially more software. But the usage and utilization of apps? Flat. Differentiate with design, a point of view, brand, storytelling, "taste" (and all the buzzwords you can think of)
22
21
207
19,249
Jason Calleiro retweeted
Today’s the day. Code layers rolling out now. Push and pull from real repositories, instantly branch with option-drag, and build anything you can dream of with best-in-class models and MCP support.
When we announced Code Layers earlier this year, we wanted design and code to live side by side so you can collaborate with code directly on the Figma canvas. Excited to share it's now rolling out in open beta!
7
6
82
3,008
Jason Calleiro retweeted
Payload is now in Figma! Available to everyone in Figma Make, so you can go from prototype to production all in one place.
22
48
23
704
57,066
Jason Calleiro retweeted
Introducing Specs! A new medium for markdown on the Figma canvas. You can think of Specs as a container for your context. Use MCP, Github, etc to move context in/out of Figma and across the Figma platform. Specs is rolling out in open beta over the next few weeks!
69
73
26
1,136
1,104,687
Jason Calleiro retweeted
When we announced Code Layers earlier this year, we wanted design and code to live side by side so you can collaborate with code directly on the Figma canvas. Excited to share it's now rolling out in open beta!
10
18
10
308
216,183
Jason Calleiro retweeted
In about 6 months, we're going to see a massive shift toward fully webgpu rendered websites. Just a few more ticks to get there.
26
10
4
337
27,168
Jason Calleiro retweeted
Figma CEO @zoink predicts "design is the new code" within a year as AI turns coding into raw material and pushes value into taste, product, and judgment: "A year from now, the same thing I think is very obvious now, which is that design is the new code." "If you believe that coding models will continue to get better, then it's the decisions you make about how to build a system that matter, not the code itself. The code is material." "The value rises to the top and that becomes brand, product design, your marketing, your point of view in the world, your judgment calls and strategy. Product design is really at the center of a lot of that." "Designers will have a bigger role to play if they step up. Not everyone will step up. Some people will be like, 'But I like what I was doing.'" @figma
Design is the new code.
8
11
3
135
18,824
Jason Calleiro retweeted
Find your flow(state) Figma agent is now out of beta
169
117
205
1,610
1,426,687
Jason Calleiro retweeted
i spend more time in figma now than ever and i love it noodling with frames. uncovering whats in my brain. finding the correct idea. and when it clicks into place it feels so satistfying
42
37
23
621
63,560
Jason Calleiro retweeted
convergence to the mean when everyone looks at everyone else to decide what to make, we eventually stop making anything of our own. we copy what works. borrow the language, the aesthetic, the features. we call it learning from the market, following best practices, staying competitive. together, everything starts to feel familiar. polished, interchangeable. nothing wrong. nothing alive. the mean isn’t necessarily bad. it’s where everything lands when we remove the reasons for it to be different. numbers are easier to compare than feelings, so we make things that produce numbers. we study what gets attention, then shape ourselves around it. eventually the feedback stops informing the work and starts authoring it. we’re no longer asking what we want to say. we’re asking what will be rewarded for saying. ai makes this loop frictionless. it can draw from more references than we could see in a lifetime. but access to every perspective isn’t the same as having one. it hasn’t lived a particular life that makes one detail unbearable and another beautiful. when we ask it to choose for us without bringing any intention of our own, we get something plausible, easy to approve. then we ship it, measure it, copy it, and feed it back into the next round. a tidal wave of mid. this changes not just the work, but the people making it. we describe ourselves in categories platforms can distribute and markets understand. designer. founder. creator. pick a niche. build a brand. be consistent. the parts that don’t fit become inconvenient, even when those contradictions might produce our most interesting work. we become easier to classify and harder to tell apart. i think we need to approach making things more like artists. an artist develops a perspective through the work. making, noticing, choosing, failing, returning. learning what matters even when nobody else cares. craft gives that perspective a form precise enough for someone else to experience. the life outside the work matters too. the places you’ve lived, the people you’ve loved, the things you’re embarrassed to care about. these aren’t distractions from having something to say. they’re how you come to have something to say. we understand this with music, paintings, photographs, movies. we expect a person to be present in the choices. we want to experience something we wouldn’t have encountered without them. software can do this too. a piece of software expresses beliefs about how life should feel. what deserves your attention. what you should be free to change. whether a task should feel like paperwork or play. even a small interaction can carry someone’s care, humor, or curiosity. but we rarely talk about software as a medium. we talk about it as an industry. markets to capture, workflows to optimize, competitors to catch up with. we add a feature because someone else has it, without asking whether it belongs. products accumulate the same parts and lose what made them worth choosing. underneath the branding, it’s all the same thing. artists learn from others too. the question is whether you’re absorbing those influences into a point of view, or using them to avoid developing one. what are you trying to let someone feel, understand, or do? why this particular shape? what have you noticed that the existing tools don’t seem to notice? those questions don’t have answers you can borrow from a competitor’s roadmap. if we can make almost anything, deciding what deserves to exist becomes more important, not less. speed gives us more chances to exercise judgment. it doesn’t remove the responsibility. i don’t want a world where every person becomes a more efficient distributor of the same ideas. i want people to use these tools to go further into what they actually care about. to make things specific enough that we can feel someone behind them. what is the point of everyone being able to make something, if we all end up making the same thing?
131
355
153
2,695
312,268
Jason Calleiro retweeted
Belief is so powerful. And I’m not talking about the religious kind. It’s the kind that knows you will get there. That you will win. That you will overcome. That you will get through this. That you will be a good human. Believe.
7
6
1
141
6,815
Filming some Generative plugins content @figma. I’m sharing how we used GenPlugins to build GenPlugins. How’s that for an inception moment.
3
2
21
625
I interrupt regularly scheduled programming to let everyone know that my son put out a fucking fantastic record today. Please check it out, share it and go catch Games we play on tour. Congrats bud, proud of you and I love you. You inspire me everyday. open.spotify.com/album/1cQgV…
2
14
434
Jason Calleiro retweeted
Jev is the future
129
264
151
4,982
1,131,833
Jason Calleiro retweeted
“vibe coding” is probably the worst name we could have come up with for what is genuinely a groundbreaking shift in how software is made the implication that prompting an agent somehow makes what you build less legitimate is incredible cope at the end of the day, bad software isn’t a tooling problem. it’s a skill issue, as always
187
128
36
1,513
107,394
Jason Calleiro retweeted
Shaders are one thing. But you can also ask the Figma agent for [[tools]] to bring the photocopy metaphor full circle
It's actually bonkers how easy it is to create new tools directly in the Figma editor Was messing around with a photocopier texture and first pass already looks pretty nice
10
17
124
12,517
So happy about this! You can now publish your shaders and generative plugins to Community And apparently that wasn’t enough, so you can also: - Create animated and interactive shaders in Figma - Publish to Community or your team - View and download code for any shader or your own generative plugins - View and edit your shaders and generative plugins over MCP 🚨 Warning: Interactive shaders are extremely addictive.
Made a cool shader or plugin? Time to publish it to Community
1
12
744
Jason Calleiro retweeted
Built a Figma plugin that puts vectors, text, groups and frames in perspective. Couldn't find a good one so I made it myself. Create custom perspective grids, spheres, logos and mockups easy Free in Figma community ⬇️
106
206
24
2,612
157,364
Jason Calleiro retweeted
Yes! This sentiment captures a large reason why I’ve been @figma for ~9yrs Building for Designers is a challenging but super rewarding endeavor. Problems change, tech and tools change, but the audience and what we stand for is more stable and so inspiring!
people like to talk about falling in love with a problem but I think it’s much more interesting and rewarding to fall in love with an audience
3
1
89
9,073