Joined August 2023
A pretrained latent world model's predictions can become unreliable when test-time dynamics differ from training. Introducing JEPA-TTT, which enables persistent test-time training of latent world models for planning under dynamics shifts. Project Page: jepa-ttt.github.io/ Paper: arxiv.org/abs/2610.00722
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Jise Shen retweeted
Can your agent smoothly adapt to your preferences across sessions? Meet HyperTrace, a training-free LLM personalization framework. It tracks hypotheses about what you want now and what tends to last, rather than reducing you to a fixed profile or a list of memories. 🧵
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Can your agent smoothly adapt to your preferences across sessions? Meet HyperTrace, a training-free LLM personalization framework. It tracks hypotheses about what you want now and what tends to last, rather than reducing you to a fixed profile or a list of memories. 🧵
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On PRISM, HyperTrace demonstrates steady online adaptation. It also leads with 80% of feedback withheld and under frequent topic shifts, remaining robust in realistic settings where feedback is sparse and session switches rapidly.
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Jise Shen retweeted
Embodied Recursive Self-Improvement (RSI) needs more than a model—it needs an environment that learns where the agent fails. 🛵 We introduce DeliveryGym—an adaptive RL environment built in Unreal Engine 5, where embodied agents learn to navigate Paris, deliver food, and earn money. The key idea is simple: earnings are the reward, and failures shape the curriculum. DeliveryGym automatically finds where the agent struggles and generates harder tasks targeting those weaknesses. 📈 With this adaptive RL loop, Qwen3-VL-4B improves net income by 54.3% in a shift. ✨ A step toward embodied agents that fail, adapt, and improve through an environment that evolves with them.
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Jise Shen retweeted
A coding agent can build an entire harbor and still forget that objects need something underneath them. We gave GPT-6 and Fable 5.1 the same prompt and asset pack in Code4Scene. 👇 Curious how other frontier models would handle the same scene. Who should we test next?
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Jise Shen retweeted
GPT-6 coded an entire world: a busy harbor you can step inside. From a single prompt and an asset pack, it assembled a container port with towering cranes, docked ships, rows of containers, and forklifts across the yard, all within an explorable 3D scene. A first look at our upcoming Code-for-3D benchmark, featuring the text-to-scene setting.
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How to teach AI assistants to infer human minds and proactively provide online assistance? Sharing our ICML 2026 paper 🧠 𝙈𝙞𝙣𝙙𝙕𝙚𝙧𝙤: Learning Online Mental Reasoning with Zero Annotations! 🤗 Code and weights are fully open source 🌐 scai.cs.jhu.edu/MindZero
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What are users thinking during their interactions with LLMs? We introduce ThoughtTrace — the first large-scale dataset that captures what users think during real-world human–AI conversations, not just what they type. → 10,174 thought annotations → 2,155 multi-turn conversations, 17,058 turns → 1,058 users → 20 LLMs These thoughts improve user behavior prediction (+41.7%) and model alignment (+25.6%). This opens a new paradigm of user-centric LLM research. Full information in the thread 🧶 Read our paper: arxiv.org/abs/2605.20087 Check our project website: thoughttrace-project.github.…
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Jise Shen retweeted
Environment generation is the missing scaling axis for embodied AI. Introducing SimWorld Studio: a self-evolving factory for endless interactive 3D env where agents act, fail & learn. Env-agent co-evolvution improves navigation success 50% → 90%. From a prompt, our SimCoder writes code to automatically build an interactive world. Agents train inside it. And their performance shapes the next world.
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Jise Shen retweeted
You can now deploy AI agents in any fancy UnrealEngine environments via SimWorld🔥
Agents can now live like humans in a virtual city built with Unreal Engine: exercising outdoors, strolling through parks, or even playing chess with friends! 🌍 Check out SimWorld: an open-ended simulator for LLM agents to act, perceive, and plan in richly embodied, endlessly diverse virtual worlds. SimWorld now supports plug-and-play integration with arbitrary UE environments. Deploy agents in your own scenes and build fully customizable simulations for autonomous driving, collaborative games, or social experiments! SimWorld is a strong testbed for evaluating embodied agents, as it provides: - ⚙️Physical + social simulation: realistic physics (collision/friction/inertia) and social dynamics like traffic rules/flows. - 🤖 LLM/VLM-friendly interfaces: a Gym-style API with multimodal observations and grounded language actions. - 🤔 Long-horizon tasks + reasoning: diverse physical/social tasks for systematic training and evaluation. 1/ #LLM #Agent #UnrealEngine #simulation
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Jise Shen retweeted
Agents can now live like humans in a virtual city built with Unreal Engine: exercising outdoors, strolling through parks, or even playing chess with friends! 🌍 Check out SimWorld: an open-ended simulator for LLM agents to act, perceive, and plan in richly embodied, endlessly diverse virtual worlds. SimWorld now supports plug-and-play integration with arbitrary UE environments. Deploy agents in your own scenes and build fully customizable simulations for autonomous driving, collaborative games, or social experiments! SimWorld is a strong testbed for evaluating embodied agents, as it provides: - ⚙️Physical + social simulation: realistic physics (collision/friction/inertia) and social dynamics like traffic rules/flows. - 🤖 LLM/VLM-friendly interfaces: a Gym-style API with multimodal observations and grounded language actions. - 🤔 Long-horizon tasks + reasoning: diverse physical/social tasks for systematic training and evaluation. 1/ #LLM #Agent #UnrealEngine #simulation
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Excited to share the works my lab will present at #NeurIPS. Happy to chat!
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Jise Shen retweeted
Check out our SimWorld Suite at NeurIPS! 🚨Spotlight Presentation🚨 SimWorld: An Open-ended Simulator for Agents in Physical and Social Worlds 📍 Exhibit Hall C/D/E, Booth #401 🗓️ Fri, Dec 5, 11:00 a.m.–2:00 p.m. PST Poster Presentation Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration 📍 Exhibit Hall C/D/E, Booth #2210 🗓️ Wed, Dec 3, 4:30 p.m.–7:30 p.m. PST Hope to see you there! 😀
🚨🚨Can agents earn money, run a business, or even self-organize a society in the physical social world? 🤖🤖 Can agents learn continually to survive and thrive in embodied environments, like how human babies grow? 👶 Super excited to introduce SimWorld, an open-ended simulator of LLM agents in infinite, realistic embodied worlds. SimWorld features 3 key designs: 1⃣Open-ended realistic world simulation - built on Unreal Engine 5, with accurate physical social dynamics - 100+ built-in environments (city, island, wilderness ...) - language-controllable procedural generation - text-to-3D asset generation 2⃣Native interface for LLM/VLM agents - Gym-like agent-environment interaction APIs - plug in any LLMs/VLMs (GPTs, Gemini, Qwen ...) - rich multi-modal perception - open-vocabulary natural-language action outputs 3⃣Diverse physical and social reasoning scenarios - long-horizon embodied reasoning - multi-agent collaboration / competition - easily customizable for any reasoning tasks SimWorld is fully open-sourced, with a hope to become a foundational infrastructure for real-world agent research across disciplines: robotics, economy, public health, education, etc. Project website + more details in the thread👇 ...1/
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