Jason Dyer (@jdyer) profile picture

Making mathematics and science interactive experiences. Consulting in game design.

Arizona
Joined February 2008
Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)Photo by Jason Dyer (@jdyer)
I just finished a six-part series on Infocom's Starcross, where I examined the history, did a playthrough, and ruminated on the plot. This link is to the last post, but it starts with a "category" link that lets you read everything in order. bluerenga.blog/2024/09/01/st…
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this is something I suspected but never had confirmed -- Planet of Death, Inca Curse, etc. from Artic had the same starting point as the Trevor Toms system in a 1980 issue of Practical Computing bluerenga.blog/tag/city-of-a…
Charles Cecil meeting Tim Gilberts for the first time and finding one of his old games on Tim's display. Charles was surprised to learn that the text adventure engine he used for his zx titles was based off the same magazine article leading to the quill. @CharlesCecil @timbucus
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it was _also_ one of the references for the ADVEN-80 system printed in Dr. Dobbs magazine, which was used for the first Japanese adventure bluerenga.blog/tag/omotesand… Omotesando then was referred to for Mystery House (the first graphical Japanese adventure)
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includes Hunt the Wumpus! go watch!
The first massively multiplayer game. The first Easter Egg. The computer that changed our world. Play History's first episode of 1973 is a doozy, so don't miss it! Here to put the 'video' back into video games. youtube.com/watch?v=WKeoiT9Z…
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This one was fun! Another way to think of it is: How does a "normal" person in the 1950s or 60s who doesn't have access to a giant expensive mainframe get a computer?
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Jason Dyer retweeted
We are looking for video game designers with survival and/or life-sim game experience. Multiple exciting short/medium term paid contracts. Please email talent@atypicaltypes.com ( And thanks in advance for RT'ing this tweet to spread the word about this opportunity. )
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just a heads up for anyone who uses Planet IF to follow my blog posting I do update myself by hand on the elephant site (I'm jdyer at mastodon.gamedev.place)
PLANET-IF ANNOUNCEMENT: Unfortunately, it seems that this Twitter account can no longer repost Planet IF's feed because of recent changes to Twitter's API pricing. I may eventually create a Mastodon account with the same functionality.
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This mystery game has a nice premise: someone‘s dead, and you pick one of six people of the Stuart household to be your character. You don’t play as an investigator; your abilities differ based on your pick (the maid, for instance, differs from the one-armed war hero gardener).
Renga in Blue: The Haunted Palace (1982) ift.tt/HGVgs0T
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Renga in Blue: Murdac: The Land of Heroes ift.tt/dDSKQw3
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I have been going through a “puzzle contest game” (with $20,000 as a prize) from 41 years ago where nobody won the contest Some puzzles are still open, and audience participation is encouraged!
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Renga in Blue: Fantasyland (1982) ift.tt/O8PvNSW
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Renga in Blue: Asylum II: The Lair of the Master Mystic ift.tt/CYOd4F9
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Renga in Blue: Zork III: Beyond the Guardians of Zork ift.tt/YBL4AKW
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Jason Dyer retweeted
Renga in Blue: The Breckenridge Caper of 1798 (1982) ift.tt/3jqYs6t
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Ferret is an adventure game that started life on a Data General Eclipse in 1982 and was only finished in 2022. It took six months to beat. This is the last post in the complete chronicle.
Renga in Blue: Ferret: Place of Final Rest ift.tt/Ylfvj14
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in which I discover a lost Apple II game (probably) by finding a TRS-80 game instead (it's complicated)
Renga in Blue: Jungle Island / Mystery Island (1979) ift.tt/mXpdLlN
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