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It's #VisibleWomen time again? So a brief intro about me:
I'm a freelance painter (tablet pen + photoshop),
artstation.com/janemere
and a cognitive neuroscience researcher (3T/7T fMRI).
scholar.google.com/citations…
自己紹介:絵描き+認知神経科学の研究者です。
JaneMere retweeted
很有趣的中国历史地图小程序,刚刚从一个推文里看到的,结果一转眼就找不到原帖了。所以直接贴链接分享
deanchen.me/jiangshan-map/
JaneMere retweeted
Hey, Mathematicians and Scientists:
This is exactly what happened to writers, artists and all creative professions.
Except we weren’t using any GenAj products. Our work was just stolen from us to power the machines.
GenAi Companies will exploit your labor too. Remember that.
🦔An NYU mathematician says OpenAI used his own progress against him to beat him to one of the biggest unsolved problems in mathematics. Tristan Buckmaster had been working toward a Millennium Prize proof using OpenAI's Codex when information about his progress reached OpenAI.
Days later, OpenAI published a full proof of the same problem using the same uncommon approach, after burning $22.5 million in compute to get there. When Buckmaster confronted them, exec Sébastien Bubeck allegedly said "Why would you ruin your career?" and "If you don't want me to be nice, then I don't have to be nice."
My Take
OpenAI spent $22.5 million to solve a problem with a $1 million prize. They didn't do this for the bounty. They needed a headline that says "our AI solved one of the hardest problems in mathematics" and they needed it before someone else got credit. They started days after they heard about Buckmaster's progress and took the same uncommon approach he'd pursued for months. That's hard to explain as coincidence.
Buckmaster did his work inside Codex. OpenAI reserves the right to train on Codex data. They admit they can't rule out that his usage helped improve their models. So a customer used their product, potentially handed them the roadmap, and then OpenAI outran him with $22.5 million in compute he could never match. I don't know if any of this was intentional. But if you're a researcher and you just watched this happen, I don't think you'd keep your best ideas inside someone else's product.
Hedgie🤗
techcrunch.com/2026/09/08/op…
JaneMere retweeted
I resigned from Anthropic today. I spent the last three years doing pretraining research at both OpenAI and Anthropic. Neither company is acting responsibly. They are racing straight to self-improving superintelligence and gambling with our lives. More thoughts below.
JaneMere retweeted
🎂 𝗣𝘂𝘇𝘇𝗹𝗶𝗻𝗴 𝗣𝗹𝗮𝗰𝗲𝘀 𝗶𝘀 𝟱! 🧩
We’re celebrating with a giveaway! Win the 𝗣𝘂𝘇𝘇𝗹𝗶𝗻𝗴 𝗣𝗹𝗮𝗰𝗲𝘀 𝗖𝗼𝗺𝗽𝗹𝗲𝘁𝗲 𝗘𝗱𝗶𝘁𝗶𝗼𝗻 𝗳𝗼𝗿 𝗠𝗲𝘁𝗮 𝗤𝘂𝗲𝘀𝘁 — game + all DLC — plus more Puzzling Places keys! 🎁
#PuzzlingPlaces #VRGaming
Btw, I made this painting into a 1000-piece 2D puzzle, available on steam workshop. The base game is Puzzling places.
steamcommunity.com/sharedfil…
JaneMere retweeted
Where should Miffy’s Earring have been placed? 👇
The ‘girl with the pearl earring’ by #Vermeer will come to #Osaka in August during the renovation of the #Mauritshuis museum in The Hague. Judging from the press-conference, she is very popular in #Japan. Maybe this is her last tour, since she is ‘advancing in age’ like all of us
JaneMere retweeted
AI is so popular because it gives uncreative people the illusion that they are creative. It lets them skip right to the part where they get validation. It’s not only parasitic, but extremely narcissistic.
JaneMere retweeted
小西天,看着像视频,但其实是我们在现场实地拍摄 3,811 张 206 GB 的照片后建模的。FUNES 把《黑神话:悟空》里「既见未来,为何不拜」满天神佛的原型,来自自山西临汾隰县的小西天,做成了一个可漫游的 3DGS 数字存档。
完全实地拍摄,每天清晨一开门就冲上山去,趁着没人的时候拍。然后通过 Gaussian Splatting 重建,没有手工建模,尽量保留真实悬塑和圆塑的极其密集的金色空间、细节和光感。不同的材质在这里交织成了无法分辨的一个天国世界。这种半空中的小塑像是「悬塑」,它们大多出现在十六世纪到十七世纪。
在现场如果要看清小西天的所有细节,我想大概需要三天时间。但是有了模型,我们可以在屏幕前慢慢看。在相当长的时间里,学术界并没有特别重视小西天这样的悬塑——因为在只有学术图录的年代,平面印刷无法展示出悬塑的震撼。而随着技术的进步,我们终于可以在远方一窥明代悬塑的璀璨。
重轻特意为这个模型做了配乐,大家可以打开慢慢欣赏。
推荐电脑访问:funes.world/apps/the-hanging…
Little rant about my experience as an artist and how I see AI bros' behavior
When I was a kid, I was called a gifted kid because I could draw, and it fascinated both classmates and Adults. I'm sure a lot of fellow artists had a similar experience, since it was quite rare to see irl especially before socials became so widespread. Some were envious, some simply curious, and some trying to befriend me to get free art even then.
Honestly I didn't mind the ego boost, but I noticed a repeated pattern of "I wish I could do that!" "you're so lucky you can draw" "you're so talented, unlike me", dismissing their own skills or insisting they couldn't do anything. Adults said something fun wasnt a real job, that I should think of getting a job like theirs instead.
Now in the era of AI 'art', those same persons who used to envy artists have an easy access to an illusion of talent and skill. They spit on the stolen work of every artist whose art has been fed into AI to flatter their fragile ego and look down on artists. They say artists will loose their jobs and get replaced, when they don't even understand why that's false or what it takes.
But the truth is they cope, they stay in the comfort of denial, saying THEY created the results AI give them. Saying prompting is a skill, because they want it to be one. They'd kill to do the same as artists, to have a passion, a talent, to captivate people and get praised for something they created with their own hands. To make money out of their passion.
But besides AI bros boosting each other's egos, no one will genuinely compliment AI 'art'. And if anyone did, upon learning it was AI they'll take it back because it has no value at all. It's stolen, empty, and made with no passion or love whatsoever (and probably a ton of mistakes up close too)
I just think it's sad because anyone can draw well. It just takes practice, but they're not even willing to try. Instead, they just hide behind insults and superior complex. Behind a false sense of achievement.
NO ARTIST will ever say "you have no skill, you suck" to someone genuinely trying to get into art. The art community is very welcoming, just pick up the pen and have fun with us!
JaneMere retweeted
【メインビジュアル解禁】
共に。生きて、死ぬために
劇場版『SEKIRO: NO DEFEAT』
2026年9月4日より3週間限定上映決定
詳しくはこちら▼
sekiro-anime.jp/
#sekiro #sekirond
if you want to see:
- a film abt a boy wanting to be a lion dancer
- FULL LION DANCE SEQUENCES, ANIMATED
- smth genuinely beautiful & cinematic
- the most brilliant ending to an animated film
PLEASE watch I am What I Am, the whole thing is FREE on YT!
youtu.be/212O3pkzfFQ
Film: I Am What I Am (2021)
Director: Sun Haipeng
This is a must watch animation from China. Its a story focused on Lion dancing. Go watch it NOW!
#IAmWhatIAm #ChineseCinema #AsianCinema #FilmTwitter #FilmLovers
JaneMere retweeted
【お知らせInformation】
4月25日(土)ロサンゼルス・The Shrineで
開催される
WORLD FENCING LEAGUEにて
ライゾマティクスとDentsu Lab Tokyoとの
共同プロジェクト
「Fencing Visualized」が実戦に導入されます。
当日の会場では、実際の試合において
選手の剣先の動きをトラッキングし可視化。
2020年東京オリンピックの会場でも
活用された本システムが
この度アメリカで初公開されます。
マーカーレスで剣先の動きを捉え
軌跡として可視化する
本プロジェクトの導入によって
国際大会に挑む選手の高度な技術を
新たな視点で体験いただけます。
※動画は参考
On Saturday, April 25, at the World Fencing League held at The Shrine Auditorium in Los Angeles, the collaborative project “Fencing Visualized” by Rhizomatiks and Dentsu Lab Tokyo will be introduced in live competition.
At the venue, the system will track and visualise the movement of the fencers’ blade tips in real time during actual matches. The system was previously used on-site at the Tokyo 2020 Olympic Games and will be presented in the United States for the first time.
This system captures the motion of the blade tip without markers and renders it as dynamic trajectories. By implementing this system, audiences can experience the advanced techniques of athletes competing on the international stage from a new perspective.
*Images shown are for reference only.
@WFL_fencing @daitomanabe
JaneMere retweeted
エイプリルフール2026
お楽しみいただきありがとうございました✨
📺TVアニメ第3期
2026年10月/2027年4月放送
🎬劇場版
2026年12月上映
引き続き応援のほどよろしくお願い申し上げます!
#エイプリルフール #薬屋のひとりごと
#続報をお待ちください
JaneMere retweeted
1つを見つめていると他の点の色が変化する新しい錯覚を発見
nazology.kusuguru.co.jp/arch…
HMSの研究者は、じっと見つめている1点以外の周りの点が青っぽく見えて背景に溶け込んでいくような不思議な錯視が提示されました。研究では錯視が起こるメカニズムも提示されており非常に興味深くなっています





































