
Graves OTP ๐ง @jamlex0205 Using Build Browser as a notepad for ideas: "Jamlex"
Watch my Tank Graves guide
Joined September 2026
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Torment Pulse on Graves has 61.1% win rate in 22k games.
It is the highest win rate T3 item on Graves this Patch!โ ๏ธ
Esclating Exposure -> Siphon -> Scourge = +9.2% WPA
Jamlex DL ๐ฎ๐ช retweeted
"they only have graves left and our wraith is gigafarmed, we easily take this rift"
jamlex tank graves:
Tank Graves is now the Recommended Graves build with a 61% win rate in 3.3k Games ๐ฃ๏ธ๐ฃ๏ธ
Good job everyone!
OKAY, this is all you need to know to understand Graves Optimal AP Order since there is a lot of confusion about the Tank Graves build:
[Expand Post๐ฝ]
Wall Max is prio on the new map. T1 + T2 give range, which is needed on the bigger map, plus duration on the root which is nice QoL. T3 reduces the cooldown by 14s and spawns a 2nd Zombie. The cooldown is massive for pressure and makes walls less punishing to use when pushing lanes. T3 Wall can also solo most T2 camps on the new map.
T1 ult makes your zombies faster so your wall zombies are more effective. T2 ult gives duration and faster spawn time on zombies, which makes your ult a more useful ability. T3 ult is NOT priority, the damage is lackluster. It's 5% CURRENT health damage, NOT max health. Players are overvaluing it. It's a very lackluster upgrade for 5 AP (5 levels cost) and the worst T3 in Graves' kit.
T1 + T2 Essence Theft is next. That's the maximum stat increase we get, making base ET at T2 (3 AP cost) steal 45% weapon damage + 15% spirit resist (4s stack time). The ONLY thing T3 ET does is let skulls + zombies stack Essence Theft. AND NON UPGRADE SKULLS CANNOT STACK ET IN ONE BARRAGE. It's not needed until late game and is better when Skulls and Wall are maxed. If you're sliding + IADing properly you easily stack ET with M1, and you get to max skulls 5 AP faster. Summons stealing doesn't give the value you think early on. T3 ET doesn't change the stats, it's a late game upgrade for efficency.
Next is Skulls. T2 slow is irrelevant since it decays and doesn't affect dash speed. T3 Skulls is VERY good, it adds 2 skulls in your barrage (6 total), raising the Spirit Ratio on skulls from 1.0x to 1.5x. Adding tons of extra damage, which is impactful at every stage. T3 Wall + T3 Skulls are the highest damage + best T3s.
THEN T3 Essence Theft for QoL, so your maxed wall + skulls steal in teamfights. It looks like a late unlock in the AP order but you unlock it at 32k souls in late mid game.
Order:
1. Max Wall (CD + extra zombie)
2. 2 points Ult (faster zombies, less Ult CD, then +10s duration and faster spawn)
3. 2 points Essence Theft (max base steal stats)
4. Max Skulls (big damage + better Spirit Ratio)
5. Max Essence Theft (mid to late teamfights, steal from multiple targets)
6. Max Ult last. Current health % damage is weak, especially early, and 5 AP is a lot to spend on it.
.@Cravvnn Dolly Mod is PEAK
Grabbed a bunch of Graves screenshots๐ฅธ
Okay, @yoshideadlock, Graves doesn't need a nerf. We can talk about this.
Tank Graves build updated 17/10 -- [872212]
- 3x spike w/ 100 spirit + 3x damage instances @ 16k
- 7 total added damage instances @ 41k (3x %health)
- extreme full build; 270 spirit, 10% Bres (+ET), 67%+ Sres














