
A legit full stack. An old developer at @uns__nstudio. @okaydevs I like anime, jazz, and pixel art indie games. Mualani main
Bristol, England
Joined June 2019
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Was speaking to some people at three.js conf and found out people still use Taxi.js, so I finally released V2.
TLDR: view transition API support, A11Y, more preloading strategies, and a slew of bug fixes and new QoL improvements.
taxi.js.org/upgrading/
jake whiteley retweeted
Our latest work for Hubtown is now live! Explore the immersive experience for one of India's leading real estate developers.
⤷ hubtown.co.in/
jake whiteley retweeted
I made a first version of Clair Obscure title screen for one of the upcoming lessons, but it was boring.
Then I remember one of @uns__nstudio experiments.
Much better
jake whiteley retweeted
We put together a full experience around it
oryzo.ai/
jake whiteley retweeted
We’ve been nominated for @awwwards Agency of the Year! Honoured to be among such a talented lineup. Good luck to everyone 🏆
If you fancy giving us a vote:
⤷ awwwards.com/annual-awards/u…
jake whiteley retweeted
Well… things escalated fast.
This started as me re-purposing dusty / rejected Figma concepts to study page transitions using WebGL + Taxi.
Somehow it turned into a mini site with… a lot going on.
Live:
againstmode.webflow.io/
#webflow #threejs #gsap #webgl
Everyone at @uns__nstudio is exceptionally proud of this one. It had such a weird journey to get there, but happy to see it finally live 🍷
We’re incredibly excited to announce the launch of our latest production!🍷
⤷ symphonyofvines.com
The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces that crafted Bordeaux's unique terroir.
#webgl #threejs #wine #WebDev
jake whiteley retweeted
A tale of one man, one timeline, and a dream to make the web less janky.
Jack grew GSAP into a global tool—community-driven, widely trusted, and beloved for its reliability.
If you’ve ever used @greensock, this one’s for you:
okaydev.co/articles/jack-doy…
jake whiteley retweeted
Interactive WebGL petal particles concept 🌷
We've got a rare opening to take on new projects @uns__nstudio - get in touch if you'd like us to cook something up for you.
#webgl #threejs #webdesign
jake whiteley retweeted
✍️ An Okay Interview with Michael Vestergaard (@iltp)!
From crafting interactive projects for Bang & Olufsen, Cenitz Studio, and Nikolas Type, to creating viral hits like "the100meterscroll", Michael shares his journey as a freelance front-end developer and UX engineer.
jake whiteley retweeted
New year update on the water project:
Since I got the objects driving the fluid, I also wanted them to be affected by it and keep the draggable functionality. Which meant that I needed to know the position of the objects in JS whilst updating them in the shader…how?
Thread👇
Dear @ATGFestival sick line up so far (as always). Please make @PeripheryBand and instagram.com/vianova.band happen this year somehow 🙏
💦🌊
Day 256 of fluids, now on a mesh w/ raycasting. Added objects and calculated intersections after fluid displacement, using depth maps just like in games.
Next up: driving the fluid sim with object movement.
Winter holidays time means experiments @ @uns__nstudio #threejs #webgl
jake whiteley retweeted
Only a few days left until @Kikk_Festival starts this year.
I'll be speaking more about the behind the scenes of our workflow at @uns__nstudio. See you there!
jake whiteley retweeted
Dive into WebGPU—Part 1 (Tutorial)
by @martinlaxenaire
→ okaydev.co/articles/dive-int…
In this 4-part series, you’ll learn to: ✨ Build 3D scenes with GPU-Curtains 💻 Sync DOM elements and interact with 3D objects 🎨 Create shading & particle systems using compute shaders.
jake whiteley retweeted
Backfilling UVs in #threejs @shaderfrog 2.0 means you can treat shaders like image inputs. Here's the awesome gl-transition (github.com/gl-transitions/gl…) library applied to full shaders!
Live: shaderfrog.com/2/editor/clzn…
jake whiteley retweeted
We're pleased to share the launch of the @contra Project Calculator! 🧮
We worked closely with the Contra team to create a fun way of calculating hiring costs with this unique 3D web experience.
⤷ contra.com/project-rate-hiri…
#webgl #threejs












