Plarnaud (@itsplarnaud) header
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Made While the Iron's Hot and now building Kingdom in Pieces @BontempsGames 🔥

New York, USA
Joined August 2015
Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)Photo by Plarnaud (@itsplarnaud)
This guy... 🔥🔥 SO GOOD.
I've spent the last few weeks working on tools and code architecture stuff, but I can finally get back to actual gameplay experiments. #gamedev #indiegame #unity3d
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I updated the pipeline so that my voxel building uses a local object coordinates system. I'm supplying the per-draw model matrices through push constants, and now I can draw multiple buildings from one shared mesh. Oh, and I added a simple orbital camera! #screenshotsaturday
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I fixed the voxel mesher so it only draws faces when they're next to an empty cell. While I was at it, I made it larger and assigned a random brightness for each cell color to make it more interesting. Also, I added ImGUI so I could display some basic performance information.
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Dropped my glorious cube to make a voxel mesher. It's basically a 16x16x16 grid, and I can set cells as wall, roof, window, door, empty, etc. I'm rendering each cell as its own colored cube which works, but it's a pretty terrible way of doing it... #screenshotsaturday
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We have a cube! It even has color gradients with colors set per vertex. This only took 2446 lines of code... with 2057 just for the VulkanContext logic. I'm starting to realize what I got myself into. 😂 #screenshotsaturday
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My dev partner told me: “You want to do visual stuff, but you have the skills of a backend guy.” It’s been gnawing at me. I got into games because I wanted to create the stuff I was imagining. But multiples releases later, and I barely touched the graphics programming part.
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So, it’s time for me to deep dive into the rendering part of making a game. It very well may be a terrible idea, but I decided why not create my own rendering engine to learn. It’s definitely going to force me to learn every aspects of graphics programming.
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My plan is to use C++ and Vulkan to create a voxel rendering engine from scratch. I’m probably going to take a really long time and do a lot of mistakes. But, I’ll be sharing my journey on here and, hopefully that will keep me accountable to progress
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Day 2 is a recommendation for any unity dev out there! My absolute favorite asset is the Dialogue System from @PixelCrushin. It saved our lives when we were making our first game, and it comes with a neat save system! Definitely go check it out 🤓 assetstore.unity.com/package…
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Me getting ready to fix the leak under my sink after one YouTube tutorial
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We’re baaack!!! We fixed the bug that stopped us from recording last week’s recap, so here’s where we’re at now. The keyword for this #screenshotsaturday is multiplayer! ⬇️🧵
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It’s my birthday today, and all I want is for people to share the chess inspired game I’ve been working on with my friend. It’s called Kingdom in Pieces! That would be the best gift 🎁
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Here’s the link with more info on it! kickstarter.com/projects/bon…
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Woke up to the kindest comment today. Moments like this remind me why I love making games in the first place 🫶
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We'll be late on our usual dev recap because I ran into a huge bug while trying to record the progress... Gamedev ❤️ In the meantime, enjoy this donkey we finished yesterday! #gamedev #indiegames #indiegamedev #blender3d #KingdomInPieces
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Barad-dûr if Sauron was a tech CEO
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Another week another devlog on Kingdom in Pieces, the chess-inspired game we're working on. This time we're trying out a new format for this weekly recap, and we have some really cool updates to share with you! 🧵👇
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Me: Just going to do this quick refactor. Should only take a minute. Unity: 154 errors summoned
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Imagine not using AI, just keyframes, patience and too much coffee.
Imaginez un Zelda avec ce genre de rendu 😍
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A group of kind people trusted me enough to help me release a cozy RPG about a blacksmith 🤗
What’s the lore behind choosing your career path ?
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