
Made While the Iron's Hot and now building Kingdom in Pieces @BontempsGames 🔥
New York, USA
Joined August 2015
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Plarnaud retweeted
This guy... 🔥🔥
SO GOOD.
I've spent the last few weeks working on tools and code architecture stuff, but I can finally get back to actual gameplay experiments. #gamedev #indiegame #unity3d
I updated the pipeline so that my voxel building uses a local object coordinates system. I'm supplying the per-draw model matrices through push constants, and now I can draw multiple buildings from one shared mesh.
Oh, and I added a simple orbital camera!
#screenshotsaturday
I fixed the voxel mesher so it only draws faces when they're next to an empty cell. While I was at it, I made it larger and assigned a random brightness for each cell color to make it more interesting.
Also, I added ImGUI so I could display some basic performance information.
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Dropped my glorious cube to make a voxel mesher.
It's basically a 16x16x16 grid, and I can set cells as wall, roof, window, door, empty, etc. I'm rendering each cell as its own colored cube which works, but it's a pretty terrible way of doing it...
#screenshotsaturday
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We have a cube! It even has color gradients with colors set per vertex.
This only took 2446 lines of code... with 2057 just for the VulkanContext logic. I'm starting to realize what I got myself into. 😂
#screenshotsaturday
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My dev partner told me: “You want to do visual stuff, but you have the skills of a backend guy.”
It’s been gnawing at me.
I got into games because I wanted to create the stuff I was imagining. But multiples releases later, and I barely touched the graphics programming part.
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So, it’s time for me to deep dive into the rendering part of making a game.
It very well may be a terrible idea, but I decided why not create my own rendering engine to learn. It’s definitely going to force me to learn every aspects of graphics programming.
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Plarnaud retweeted
Day 2 is a recommendation for any unity dev out there!
My absolute favorite asset is the Dialogue System from @PixelCrushin. It saved our lives when we were making our first game, and it comes with a neat save system!
Definitely go check it out 🤓
assetstore.unity.com/package…
Plarnaud retweeted
We’re baaack!!! We fixed the bug that stopped us from recording last week’s recap, so here’s where we’re at now. The keyword for this #screenshotsaturday is multiplayer!
⬇️🧵
It’s my birthday today, and all I want is for people to share the chess inspired game I’ve been working on with my friend.
It’s called Kingdom in Pieces!
That would be the best gift 🎁
Here’s the link with more info on it!
kickstarter.com/projects/bon…
Plarnaud retweeted
Woke up to the kindest comment today. Moments like this remind me why I love making games in the first place 🫶
Plarnaud retweeted
We'll be late on our usual dev recap because I ran into a huge bug while trying to record the progress... Gamedev ❤️
In the meantime, enjoy this donkey we finished yesterday!
#gamedev #indiegames #indiegamedev #blender3d #KingdomInPieces
Plarnaud retweeted
Another week another devlog on Kingdom in Pieces, the chess-inspired game we're working on.
This time we're trying out a new format for this weekly recap, and we have some really cool updates to share with you!
🧵👇
Me: Just going to do this quick refactor. Should only take a minute.
Unity: 154 errors summoned
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