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Guess I’ll shout this out into the void: I GOT ACCEPTED TO GRAD SCHOOL! 🥳 Bay Area bound 🔜 😊
If you follow me here: I am deleting my account and moving to BlueSky.
bsky.app/profile/itscherryfo…
Natalie retweeted
Happy 2024! I’m still on the hunt for light/comp work, union preferred :)
I also have experience as a light/comp technical director (TD) and can write cool Nuke Gizmos, in addition to leading a team, running reviews, handling vendor studio communications etc
I’m available!
#PortfolioDay
I'm Emily, lead light/comp artist on 'Dragons: The Nine Realms' and finaling on ‘Trolls Band Together’ at DreamWorks!
Experience in live action, feature and TV animation (2D, CG, stop motion); Nuke, AE.
✨Available late 2023 ✨for union light/comp work
Natalie retweeted
It's time for us to move to a 32-hour work week with no loss in pay. Technology and worker productivity has exploded in recent years. That transformation should benefit all, not just the few. It should create more time for friends, for family, for rest, and for relaxation.
US workers deserve a break. It’s time for a 32-hour working week theguardian.com/commentisfre…
Natalie retweeted
I'm taking a break from digital art. And here is what I painted today.
#soju #acrylicpainting
Happy #MAR10 Day! Got our tickets for release day and here’s some pics of our trip to Super Nintendo World Hollywood!
Am I seriously crazy enough to think about a career in neuropsychology? It’s difficult enough to where I feel challenged but exciting and fun enough to where I want to keep learning more. I love ux research but it’s quite a brutal and discouraging path to get there. #TimeWillTell
I’ve been so caught up with this last semester of undergrad that I haven’t had time to game at all. Ngl, I was fantasizing about playing Fortnite again during my break today… expect me to do nothing but game during Summer!! 😁
#Gaming #Fortnite #CollegeLife
So I finally bought my fist designer bag… and it’s everything that I’ve wanted! Been eyeing this one forever ♥️
Natalie retweeted
The countdown is officially on. #SuperMarioMovie
Natalie retweeted
Another cool feature in our action figure game:
You can shoot the toy's plastic limbs off.
#Xbox
Natalie retweeted
A quick diagram showing how to prioritise usability issues for games.

ALT A common way of prioritising is by assigning a critical, high, medium or low rating based on factors such as: - Is it a core task that players need to complete? - Is it hard to overcome? - Is it persistent (once you’ve overcome it once, will it trick you again)? For each question that is a yes, assign a point. Then use this table to decide the final rating of the issue, which will allow you to identify the most impactful issues to focus on fixing first : 3 - Critical 2 - High 1 - Medium 0 - Low
Natalie retweeted
#PortfolioDay again! I'm Emily, lead light/comp artist on 'Dragons: The Nine Realms' at DreamWorks!
Available for small, short-term animation comp/retake freelance
I realized that my #Christmas looks a little #Retro but that’s just the way I like it! Thank you to my wonderful bf for the gifts! 🥰
#RetroGaming #Gaming #MerryChristmas #PlayStation


































