@itsFreebs

Part Time FPS Content Creator & Streamer

Sweden
Joined May 2021
Good times, good times. Sad that we didn't get to enjoy it for even a full split.
Apex Season 13 was released 3 Years Ago!
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Pro players in a 2017 CWL Losers Finals Championship on LAN… are missing more shots than the YY macro kids in your BO7 & MW4 lobbies on dedicated servers🤣 You still think it’s the TTK and SBMM? 👀
I’m not here to tell you we don’t need aim assist. But I’m definitely here to tell you we don’t need aim assist as strong as it has been post mw19. Put this game side by side any post mw19 game and it’s a night and day difference. Cod needs to go back to it.
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skillgap. elite directional footsteps audio. at the end of its lifecycles they went away from glasscannon vehicle design and made vehicles with actual skillgap.
Be honest: tell me one thing good about this game
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Freebs retweeted
Replying to @IMJasonRhode
- Add a 100ms delay before rotational assist tracks directional changes (slides, direction shifts) - Reduce rotational aim assist by 70% when the right stick is centered. Stop letting only left-stick strafing have insane aim assist pull - Cut aim assist strength by 50% within 0-7 meters to stop point blank lock-ons - Reduce aim assist by another 10-20% for people playing on PC. This way it’s more balanced at the top level for people playing competitive, but the console players don’t feel as drastic of a change
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MONEY. But such a anti-player mechanic.
It’s deadass this simple… idk why this is SO HARD to do…
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New COD game as expected mid, with the same issues. Mechanics like SBMM/EOM and overpowered AA makes the game experience as a player miserable. As for the gameplay mechanics it's a mix of MW2 and MW2019. Mix of fluid and very milsim-y. Also a blistering fast TTK.
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Pre-2019 FPS games the studios for Battlefield and Call of Duty prioritized making money but at least the player experience was taken into account then. Where as now post 2019 money is almost the sole motivator in game development, especially in the FPS genre.
The Modern Warfare 4 Early Access Beta is almost here. Here’s your first look at what’s coming in Weekend One 👇🧵 🎮 Campaign Mission: “Entrenched” 🗺️ 5 Core 6v6 Multiplayer Maps 🔥 6 Core 6v6 Modes, including the new Inflation 🧱 Kill Block + Gunfight 🏃 Mobility Course 🔫 19 Multiplayer weapons across the Beta (14 in Weekend One) ⚙️ Create a Class, Gunsmith, Apex Attachments + Gunny 🏆 Beta-exclusive progression rewards 🪂 Plus, Call of Duty: Warzone Resurgence arrives in Weekend Two Here’s the initial intel: a.atvi.com/MW4-BetaWeekendOn…
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So many anti-player mechanics built into the games. EOM/SBMM, no persistent lobbies, inbalance mechanics like overpowered Aim Assist that completely removes the multiinput balancing. It has destroyed the community building aspect that was such a big part of video games..
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which has made video games like so many other things in the world about money, with no regard for the player experience.
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Your game sucks and has lost its entire identity in a span of the last year of what it means to be Apex Legends @PlayApex
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0 of 96 players at this Warzone EWC resurgence series were on mouse and keyboard? There are ZERO multi-platform battle royale games that have had zero mouse and keyboard players in their tournament, except Warzone.
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If they want to balance it, they should not only be concerned with how to balance it across inputs, but how to encourage skill differences across the entire player base. Even if you remove M&K from the equation, controller players soft aimbotting each other with OP aim assist regardless of skill level, is a net negative for the game.
When it comes to Aim Assist for MW4, have there been tweaks to mirror the changes we saw with BO6/BO7 at very close range and are other changes planned. @InfinityWard
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Single player game enjoyers keep winning. We who enjoy FPS games? Uhm, not so much.
Bethesda confirms they are working on remasters for both Fallout 3 and Fallout: New Vegas
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first Battlefield and now COD. what is this fascination with mobile-like UI? All it does is complicate navigating the different experiences in the game. Some things doesn't need to be reinvented, perfectly fine keeping it as it has always been. BF4, Black Ops II, MW2 (2009)...
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Holy nothing burger. And the lack of vehicle improvements is concerning to say the least with how vehicle dominant the new maps will be. And once again, the movement "improvements" seems more like subtle nerfs than actual improvements.
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ew the visual shake/clutter
New Modern Warfare 4 MP gameplay
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The Cyberpunk collab gamemode in Wildcard is unfortunately unplayable. How fun is it really to play melee simulator where you get 3 punched to death against players with the cyber upgrade-kit? Speed boost + high melee damage.
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Respawn has implemented similar melee abilities before and gameplaywise it just isn't fun to play with and against. I'm down for implementing stupid shit in wildcard but there needs to be a balance and counterplay like all things in Apex. And there really isn't with this.
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Freebs retweeted
I still can’t believe that EA sponsored competitive Battlefield has all been on REDSEC. Call it what you want but it’s not Battlefield, and the tournaments are not pulling any interest. Battlefield should pivot to Battlefield.
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The actual Apex broadcast team for EWC is the best one yet IMO. The observers compared to ALGS needs some serious work, especially in the early game. But I get it that's a hard one. The obvious use of AI for subtitles in the interview segments & use of AI in ads is cringe though
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Freebs retweeted
As much as I've enjoyed the soloq matchmaking, we can't have this type of matchmaking. This is so bad. How about the devs for once don't optimize for queue time and player retention and grow a backbone.
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