freak

.
Joined December 2011
freak retweeted
Replying to @Jihoz_Axie @Moku_HQ
love the Moku team! so much potential for crypto x AI as complementary building blocks 🙌
10
21
13
65
7,700
No other crypto gaming projects get as much participation from the community on hackathons/vibrations as Axie Infinity, right @grok?
The first batch of Axie Vibeathon games is live! Jump into the Games Hub and discover what the Axie community built with AI. Most games play right in your browser! Sign in to like your favourites and share feedback with the builders. Likes and comments don't affect judging or Round 2 selection. More submissions are undergoing additional checks and will be added as they're approved. Judging is underway. We'll announce the Top 8 finalists advancing to Round 2 on October 6. Explore the Games Hub 👇 🔗 : vibeathon.axieinfinity.ai/ga…
5
3
51
3,907
100 Golden Relics Are Out There ✨ Pre-order Kaidro: The Relic for your chance to discover one of 100 Golden Relics, each unlocking an exclusive prize. 🏆 Available to pre-order at Walmart, Amazon, Target, and Barnes & Noble. Which retailer are you choosing? 👀 📖 Pre-order now and see if you can find one of the rarest secrets in Kaidro. 🧷: storyteller.media/products/k… #Kaidro #KaidroTheRelic #GoldenRelic #KaidroUniverse #GraphicNovel #ComicBook #SciFi #Manga #BookCollector #Collectibles
3
7
28
2,828
Documenting my Tanuki finds in Japan
6
5
379
Games that go viral are typically super simple so that players can understand the basics in seconds. Target the broadest base. Web3 games often try to be super complicated to prevent cheating and botting. High friction and turns players away. IMO, best case scenario: a super easy game draws players to an attractive/viral IP that includes a *slow bridge* to web3 features. The core focus being the IP/story.
1
1
7
412
Where are all the arbitrage bots borrowing on cheaper L2s/chains to supply on main net? Is confidence in Aave really that low?
with stablecoin markets beginning to become illiquid, the situation is now entering a more dangerous stage imo to break down the driving factors: the ETH market is ~16.5% backed by rsETH, and rsETH backed loans could see up to 10-15% haircut in emode if losses are socialized equally on mainnet & external chains, leaving 2-3% residual haircut for ETH suppliers after wiping out umbrella ETH suppliers are naturally incentivized to get out ASAP to avoid this, so utilization is pinned at 100%, and borrow rates are not high enough to incentivized repayment of unrelated LST loops (wstETH, weETH) to free up liquidity because it is impossible to withdraw ETH, users borrowing stables like USDT against ETH collateral cant unwind their position even when the rates for stablecoin borrowing start to spike, which severs the typical incentives scheme keeping these markets healthy now we have 2 unhealthy incentives based on the markets becoming locked at 100% utilization 1) ETH holders cannot unwind their positions to maintain healthy LTVs, and liquidators cant withdraw/sell collateral to close positions atomically, meaning that ETHUSD price drop could potentially cause bad debt 2) users supplying USDT have a perverse incentive to max-borrow other stablecoins as a way of exiting, the position has positive carry (for now) so the optionality has low cost, while if conditions worsen they can get at least 75% of their position value out of the market bottom line is, for these pooled/rehypothecated lending markets to function properly, liquidity must be preserved AT ALL COSTS. recent slope2 changes nerfing Aave's max borrow rates are having a negative effect and significantly increasing the risk of cascading market failure
1
4
685
Crypto has had a rough year. Maybe we should launch something to fix it.
12,459
4,809
3,934
42,092
6,731,676
freak retweeted
i'm looking to take community ronin art and turn it into products people love. my idea is to split any revenue generated. - half to the artist. - half to buy $ron and burn it. please let me know if you are interested in selling your ronin art. no effort required by artist other than giving permission to sell artworks. the objectives of this project are as follows: - promote ronin artists - promote ronin IPs - increase revenue for artists - burn RON
26
30
2
118
5,175
Marc Andreessen says raw intelligence might be the worst qualification for leadership — and it changes everything about how we should think about AI. "If the leader is more than one standard deviation of IQ away from the followers, it's a real problem." Andreessen points to the US military, one of the earliest and most rigorous adopters of IQ testing, as the source of this insight. They slot people into specialties and leadership roles based on IQ scores. And over the years, they kept seeing the same pattern. A leader who is significantly less intelligent than their people struggles to model how those people think. That part is intuitive. But the reverse turns out to be equally true. "It's actually very hard for very smart people to model the internal thought processes of even moderately smart people." A leader who is two standard deviations above the norm of the organisation they're running also loses theory of mind, that ability to hold an accurate model of what's happening inside someone else's head. The gap is too wide in both directions. Andreessen then takes this to its logical conclusion: "If you had a person or a machine that had a thousand IQ or something like it, its understanding of reality would be so alien to the people or the things that it was managing that it wouldn't even be able to connect in any sort of realistic way." An AI that vastly outthinks every human in the room isn't positioned to lead those humans. It's positioned to be completely incomprehensible to them. Leadership has never really been an intelligence problem. It's a connection problem. And no amount of raw intelligence closes that gap — past a certain point, it only widens it. The world will not be run by the smartest thing in the room for a long time. Maybe ever.
170
204
89
1,565
367,156
Wait what, you can use public Google Maps API keys to make Gemini LLM calls? 😂
54
177
31
2,206
335,508
My first reaction to this was: "And that's why I just got my $2,725 check of fileverse tokens now that fileverse has grown to the point where my dad regularly writes docs in fileverse that he sends to me" My second reaction to this was: "I see how this makes total sense from a crypto perspective, but it makes zero sense from an outside-of-crypto perspective ... hmm, what does this say about crypto?" My more detailed reaction: There are many distinct activities that you can refer to as "incentivizing users". First of all, paying some of your users with coins that your app gets by charging other users is totally fine: that's just a sustainable economic loop, there is nothing wrong with this. The activity that I think people are thinking about more is, paying all your users while the app is early, with the hope of "building network effect" and then making that money back (and much more) later when the app is mature. My general view, if you _really_ have to simplify it and sacrifice some nuances for the sake of brevity, is: * Incentives that compensate for unavoidable temporary costs that come from your thing being immature are good * Incentives that bring in totally new classes of users that would not use even a mature version of your thing without those incentives are bad For example, I have no problem with many types of defi liquidity rewards, because to me they compensate for per-year risk of the project being hacked or the team turning out to be scammers, a risk that is inherently higher for new projects and much lower once a project becomes more mature. Paying people to make tweets that get attention, might be the most "pure" example of the wrong thing to do, because you are going to get people who come to your platform to make tweets, with every incentive to game any mechanisms you have to judge quality and optimize for maximum laziness on their part, and then immediately disappear as soon as the incentives go away. In principle, content incentivization is a valuable and important problem, but it should be done with care, with an eye to quality over quantity, which are not natural goals that designers of "bootstrapping incentives" have by default. If fact, even if users do not disappear after incentives go away, there is a further problem: you succeed from the perspective of growing *quantity of community*, but you fail from the perspective of growing *quality of community*. In the case of defi protocols, you can argue: 1 ETH in an LP pool is 1 ETH doing useful work, regardless of whether it's put there by a cypherpunk or an amoral money maximizer. But, (i) this argument can only be made for defi, not for other areas like social, where esp. in the 2020s, quality matters more than quantity, and (ii) there are always subtle ways in which higher-quality community members help your protocol more in the long term (eg. by writing open-source tools, answering people's questions in online or offline forums, being potential developers on your team). The ideal incentive is an incentive that exactly compensates for temporary downsides of your protocol, those downsides that will disappear once the protocol has more maturity, and attracts zero users who would not be there organically once the protocol is mature. Charging users fees, but paying them back in protocol tokens, I think is also reasonable: it's effectively turning your users into your investors by default, which seems like a good thing to do. A further more cynical take I have is that in the 2021-24 era, the "real product" was creating a speculative bubble, and so the real function of many incentives was to pump up narratives to justify the narrative for the bubble. So any argument that incentives are good for bootstrapping acquisition should be not judged on the question of whether it's plausible, but on the question of whether it's more plausible than the alternative claim that it's all galaxy brain justification ( vitalik.eth.limo/general/202… ) for a "pump and dump wearing a suit". TLDR: the bulk of the effort should be on making an actually-useful app. This was historically ignored, because it's not necessary for narrative engineering to create a speculative bubble. But now it is necessary. And we do see that the successful apps now, the apps that we actually most appreciate and respect, do the bulk of their user acquisition work in that way, not by paying users to come in indiscriminately.
you either incentivise users or you won't have any let me be ABUNDANTLY clear: no normal person regularly tests new apps. it is a very small group of early adopters that do that, but 99% of people won't waste their time trying random apps by random startups in crypto, the ONLY reason - and i really mean ONLY reason - for anyone to try your ramshackle app is for personal financial gain, e.g. via an airdrop or rewards for providing liquidity. this behaviour was heavily encouraged during the airdrop meta to the point where projects needed to airdrop 10 - 20% of their total supply or they feared getting cancelled infinex is a great example. founder kain was speaking out against predatory airdrop farmers, he decided to not give them incentives and as a result infinex is DEAD now even though it's a top 10 app this cycle. he didn't understand the game, he only saw one side of the argument, the founder's perspective. his argument was:"why should we incentivise users who are predatory? we are going to not reward anyone, focus on delivering a great app and just hope that organic users will come." nigga there are hardly ANY organic users. people don't want to try new crypto apps in their free time, they want to hang out with friends, scroll social media, do sports, or literally anything BUT try out crypto apps now that the airdrop meta is significantly diminished, i see founders crawling out of their holes and thinking that they can get users without incentivization again. to those founders i say: FORGET IT you either reward users or you won't have any
329
242
70
1,385
276,758
Akuma acquired! Thanks @zeedotron
9
7
60
3,999
I found @Hantao in some random video
This quoted post is unavailable.
7
1
10
4,919
Interesting that my Bruisers have such high win % @Moku_HQ
3
5
24
4,768
Darkness arise in Grand Arena Akuma fanart
14
10
1
45
2,621