teapawt
Pablo Miranda
@iponoo
don't panic
Madrid
blog.pablomiranda.es
Joined November 2009
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Pablo Miranda retweeted
blueish
@blueish0930
Aug 24
#shadertoy
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Pablo Miranda
@iponoo
Mar 15
Godot test number 2. Is this realtime archviz?
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Pablo Miranda
@iponoo
Mar 15
And here is the build, if you want to test it.
mega.nz/file/lWIEUaiA#kE-1so…
384.75 MB file on MEGA
mega.nz
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Pablo Miranda
@iponoo
Mar 13
Godot 4.7 RTX + DLSS
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Pablo Miranda
@iponoo
26 Mar 2025
Blender 4.5a + Ucupaint. Material mixing test.
#b3d
#ucupaint
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Pablo Miranda
@iponoo
11 Dec 2024
Vray for blender betatesting.
#vray
#blender
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Pablo Miranda
@iponoo
25 Apr 2022
Acabo de contribuir a IFC.js. Considera apoyarlos tu también; ¡cada ayuda cuenta!
opencollective.com/ifcjs
a través de
@opencollect
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Pablo Miranda retweeted
100drips
@100drips
4 Nov 2021
I wish for a possibility in blender to register and get values similar to what we can do in amplify shader editor for unity. The nodegraphs are much more readable without the excessive spaghetti.
#b3d
#blender3d
#geometrynodes
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