Final Devlog update for Curse of Janksbury, Check out some of the final assets Game artist Jack Olson created for the game! You can view the post here: jankinc.itch.io/curse-of-jan…
In this week’s Devblog entry, programmer Michael Anderson breaks down the Jank-gun, and gives a preview of upcoming additions to the game’s second level. You can find the post here: bit.ly/3vorvGC
In our most recent Devblog entry, our lead artist for the game, Mary Benetti, goes into the level design progress she has made recently. New models, animations and colors to see - the game is starting to finalize! Check the post out here: bit.ly/3dZJQCL
Michael Hilliger, one of the artists of Jank Inc, talks about his view on making a successful SGX game: bit.ly/3g8RptI
Check out our new blog post by Michael Troness, one of Curse of Janksbury’s Game Artists. He’ll be going over his work on the Character Models: bit.ly/2RmtrR9
A blog post by another of our artists, Keenan Geib, is up on the Janksbury site talking about environment assets being created for the updated version of Curse of Janksbury: bit.ly/3uLrmfX
A short update by one of our programmers Vichai Xiong is also up on the Janksbury Itch here: bit.ly/2QjzUvV
Check out our new blog post by Jakob Bjerkness, Curse of Janksbury’s lead programmer. It covers all the major changes that were made to the game’s core mechanics. bit.ly/3djmklj
Another update on our itch,io page just went live! Jank Inc's Nick Wood talks a little bit about how the overhaul is going, and a little bit about the programming side of what's happening with the build! bit.ly/2NR6PqD
Last week we had our first update on the game since we uploaded it in December! Things are changing for Curse of Janksbury, read more about it on our itch,io page where Jank Inc's own Eric Hovda talks about it: bit.ly/2MC09Mx






