Just think about how you can tell if a game is made in Unity or Unreal. Think about how you can feel the Source engine game movement and physics. This is all game programming, and treating it like just throwaway code is making games more bland and boring.
It's fine, IMO. There are many many interesting directions in which the limit can be pushed *other* than graphical fidelity. The writing has been on the wall for a while now!
This. Shit. Sucks. We're gong to enter an age where games stall, not due to lack of push from developers or consoles, but simply due to upgrade and hardware costs. You cannot push gaming limits when 90% of your market doesn't have the hardware to run the games. When will it revert to normal? Who knows. 3-5 years?
Recommended article for anyone who wants to render some nice letters. Very cool!
osor.io/text
Replying to @OlexGameDev
Oh nice! This can be helpful, I want to try this way of doing it: osor.io/text
Borna Lang retweeted
After TEN LONG YEARS, Order of the Sinking Star is out Now! On Switch 2, PS5, and ... it's at the top of Popular New Releases on Steam, already!
Thank you everyone for your support during this long, long, long, long, long development!
Here's MGS2 doing dynamic foot placement 25 years ago on a console with 32MB of RAM, ~300MHz CPU, and a fraction of the budget. I don't care to bash on anyone, but let's keep the record straight, this is not a feature that bloats the budget or causes perf issues.
MARVEL'S WOLVERINE vs MSM2 - Walking On Stairs Comparison🎯
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#wolverine #marvelswolverine #marvelspiderman2 #marvel #comparison
Based and completely correct take by Sander. This is how you get good.
Replying to @meowkoteeq
This, but unironically. You should disable as many features as you can bear. It will sharpen your mind, and force you to keep a more complete picture of your code, which leads you to make better architectural decisions.
Borna Lang retweeted
We're excited to announce Zeiger! a fast, free image viewer for Windows and macOS, from the Blick team. Now in public beta.
Sharp pixel zoom, quick edits, a color picker, EXIF, GIF scrubbing, and more!
Completely FREE for personal and commercial use, link in comments.
Borna Lang retweeted
Jimmy Lefevre's talk is out! A walkthrough of all the regularities and oddities that go into shaping the text you see on your screen.
youtu.be/7Tr0ty9-yeQ
Finally! Now I have to find a whole new reason to procrastinate. How exciting!
Hey, happy to announce that the RAD Debugger is now available for Linux (in alpha). It is early and preliminary! Expect random weirdnesses *for sure*, but it is ready to be played with!
github.com/EpicGames/raddebu…
Borna Lang retweeted
From Braid and The Witness to the biggest project yet, Order of the Sinking Star -- a massive puzzle adventure a decade in the making. 🧩
Take an inside look at Jonathan Blow’s recent trip to China, as he reflects on his game dev journey along the way.
📺 Watch the video here: youtu.be/EPAGXfHkBLA
Replying to @tsoding
LLM's are popular because many programmers don't have any confidence in their own abilities. They are always looking for ways to offload their responsibilities, which of-course makes them less skilled over time and sustains the cycle of incompetence.
Borna Lang retweeted
Incredible how gaming on Linux have evolved in the last 10 years. From having to figure out exact Wine toggles to it being out of the box with Proton.
We take a lot of it for granted, but honestly huge thanks to everybody involved with Wine, and thanks to Valve of course, for supporting and directly bankrolling a lot of it!
Borna Lang retweeted
The Sale returns once again. bernie sanders image, i am once again asking you to play my games. to help keep me housed while i try and find real project funds
all 6 owch games for: 3 dollars (or more)!? i cant belief it
itch.io/s/201813/emergency-s…

























