WWE 2k Modder, graphic designer (Kinda). https://xitter.cf/t.co/mYttdlmZn2 - this is where you can find my stuff!! Disco Crew! PFP By @getahours

Joined September 2025
the entrance king!
Better than you, and you know it. Custom MJF entrance for #WWE2K26 dropping soon Arena by @titavius
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Better than you, and you know it. Custom MJF entrance for #WWE2K26 dropping soon Arena by @titavius
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WIP Lucha Underground Temple Preview #WWE2K26 trying to make it a mini brawl arena atm & focusing on the small details! a big ty to the team @dot_discovery, none of this would be possible without yall research this past year!!
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This is Vandy, he is a @WWEgames developer. A 2K dev encourages you to reverse engineer their game and/or modding tools with AI, then release it for Free. If this is your personal opinion, that's concerning enough. If it reflects the attitude of 2K towards independent developers and community tool creators, that's an even bigger issue. I could list off how many things you receive on my platform a month/weekly for the price of a red bull, that has now enabled the development of HONR. The quality difference of @dot_discovery / @PWMods content versus the slop outside is incredibly noticeable and that is because of the support it receives, financial support means more time dedicated to clean professional output that is safe to use; we've seen the consequences of poorly developed tools as recently as yesterday, when someone's save was broken. People want professional quality tools, constant updates and continued innovation, but overlook the time, resources and financial support required to make any of that possible. I hope this isn't the opinion of everybody at 2K @CornellGunter_.
This quoted post is unavailable.
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What you're missing is that the animations aren't the game. They're placeholders, which I've made clear from the start. Reducing all the work on the underlying systems, mechanics and framework I have coded to "repackaging animations" just shows you're judging the entire project by the one thing that isn't even intended to be final. There's a lot more to game dev than what you can immediately see on screen. I see why friends have given up on their wrestling game projects because of idiocy like this.
I keep seeing this posted. What are they doing besides repackaging 2K animations? What am I missing?
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Kane ECW '08 for #WWE2K26 now available. 🎃 👉 @dot_discovery [ #Halloween ]
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Scooby Doo for #WWE2K26 now available. 🎃 What? I know, but his tail has physics, like a real tail! 🐶 👉 @dot_discovery [ #Halloween ]
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It must be the season, here is a Six Sided Ring in WWE Here Comes The Pain! #WWE2K26 #PS2
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My custom Jon Moxley AEW entrance for WWE 2K26 is now up for Early Access. Built specifically for use with Dynamite/Collision '26 arenas by @titavius, with entirely custom camera work. Jon Moxley mod by @Cavered1 patreon.com/tranquilkraken/p…
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People seem to really like them alternative mods for #WWE2K26, I might do some more 😂 Great work!
ULTIMATE MUSCLE KINNIKU BUSTER! Huge thanks to @dotGrix for the ELITE mod! #wwe2k26 #Anime
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ULTIMATE MUSCLE KINNIKU BUSTER! Huge thanks to @dotGrix for the ELITE mod! #wwe2k26 #Anime
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The Wrestling game GOD
This took a lot of work. There is still a lot of tweaking to do and it's filled with placeholder animations as usual. But, this is a full IK rope feedback solver (cholesky factor based) with contact evaluation, this is all Chaos physics still. #indiedev #ue5
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If you liked that video just wait until I'm actually done cooking with this😉 Yes, those are custom red lights that I've placed that will only be present during this entrance.
I've been working hard on taking entrance mods further than just ports. This is the first draft of a custom Jon Moxley entrance constructed out of existing animations, with completely custom camera work, built specifically for the AEW Dynamite '26 arena by @titavius #WWE2K26
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Kid Muscle for #WWE2K26 now available. 🎃 👉 @dot_discovery [ #Halloween #UltimateMuscle #WWE2K26 ]
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Weekend modding, as an added bonus to the HCTP project (I have merged SYM and SVR into HCTP), I added a WCW style Triple Cage as a new match type slot. Inspired by @ChainsawGnarly's Triple Cage mod for #WWE2K26 #PS2
I've added Liger from WK into the HCTP project as a small easter egg character. #PS2 #WWE2K26
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Yes, I added climbing the Smackdown fist back to HCTP. 😂👊 #PS2 #WWE2K26
can you climb the smackdown fist like in SYM, is it also possible to add the backstage areas from the other games?
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I've been working hard on taking entrance mods further than just ports. This is the first draft of a custom Jon Moxley entrance constructed out of existing animations, with completely custom camera work, built specifically for the AEW Dynamite '26 arena by @titavius #WWE2K26
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The web app for HONR will be live very soon. In the meantime, I've made some progress on the ring physics and pinning system. The physics are slightly exaggerated for now, and I'm using @titavius's AEW ring as placeholder art. #indiedev #ue5
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🚨 MM V7 — NOW AVAILABLE! 🎥 CAMERA TOOL IS HERE V7 brings one of our BIGGEST updates yet! 🔥 New Home Screen & UI 🎥 In-Game Camera Tool 🔄 Character Reslotting 🎚️ MORE Attributes & Custom Sliders 🤖 UPDATED AI & Tuning + MORE V7 IS LIVE GO CRAZY 💚 #AEWFightForever
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