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Norway
Joined August 2022
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100 Days Of @survivetheark Scorched Earth ❤️
youtu.be/vRBPVkebcQk?si=Lp7P…
imVertzo retweeted
HOW TO MAKE RUST MORE ENJOYABLE
Add sway/wind from very high buildings for snipers.
Add a new ammo type for L96
More expensive
Make L96 unrepairable after being broken so groups will be less tempted to roof camp for hours
Increase base radius to monuments so groups cannot roof camp as easily (wind and sway will fix this)
Nerf horse armor, add more sway to weapons when running full sprint on horse, add knee/leg shots to immobilize horse and make it fall over.
Make Heavypot more expensive.
introduce EMP grenades to temporarily disable auto turrets without explosives
Make a new work bench.
Tier 4
Move some of Tier 3 to Tier 4
Bring in a whole set of new weapons to lessen gap from Thompson to AK. The gap is way too far, the game was better when Tier 2 could somewhat compete. Kevlar armor being added made it more difficult. This would bring fresh guns as well as lessen the gap.
MOST IMPORTANTLY
NEW RECOIL! ITS TIME!
100 Days Of Hardcore Randomized Pals Out Now!!
youtube.com/watch?v=PQrhk5Ea…
imVertzo retweeted
Hypertune x @intel
We're excited to see our partnership with Intel officially announced to the world.
For the last year, we've been building Hypertune with support from Intel to make performance accessible to everyone.
This is just the start.
100 Days Of @GroundedTheGame (Into The Abyss) is out now, feel free to watch me super tiny against not so super tiny insects....
youtube.com/watch?v=L2DdSgNT…
imVertzo retweeted
I’m happy to announce I'm officially returning to Rust YouTube with my most anticipated documentary yet: The Rivalry That Tore Rust Apart
Learn how two clan leaders set out to save the Rust community... only to become the very thing they were fighting against.
Huge thanks to everyone in the community who supported this project.
imVertzo retweeted
GW4. WTF (World Trade Federation)
The first year we didn't run the UN so we went BIG.
We created a FULLY automated warehouse making EVERYTHING from guns and ammo to clothes and rockets with lights showcasing what is in/out of stock and a live counter of how many items had been crafted and sold.
Thank you to our allies who bought Hazmat Prime
Thank you to my amazing duo and girlfriend @ChrissytinaFx
Thank you to the whole WTF and Chrayntopia team
Thank you @FancyOrb_ and staff for another banger event.
Blending PvP and RP in Rust is the future. Until next time <3 @playrust
imVertzo retweeted
I hadn’t planned to share this quite so soon, but you guys are observant.
Today was my final day at @FcpnchStds working on @playrust.
Nearly thirteen years ago, I discovered a game called Rust. Nearly eleven years ago, I was given the incredible opportunity to work on it by @garrynewman and @Helkus
I joined Facepunch from the community and worked my way up to COO and Executive Producer on Rust, originally from QA. Today, I’m stepping away and returning to where I started: as part of the community.
Rust and Facepunch have consumed a huge part of my life. I’ve loved it, fought for it and given it everything I had. Leaving has been one of the hardest decisions I’ve ever made, but I’m incredibly proud of what we’ve achieved. I've live my 10 year old dream.
Rust has one of the best development teams in the industry. For more than a decade, they’ve delivered monthly updates without fail, constantly improving, experimenting and pushing the game forwards. I’m proud of the culture we built and the legacy I leave behind.
Rust is currently reaching some of the highest numbers in its 13 year history across multiple platforms. Rust Mobile is also well underway, and I’m incredibly proud to have worked so closely with that team and helped bring Rust to an entirely new audience.
It's not always easy running a game of this scale, but I fucking loved it. Rust has made gaming history.
None of this would exist without the community. A game is nothing without the people who play it, support it, create content around it, run servers, make mods, report issues and continue play. You’ve challenged us, frustrated us, inspired us and helped shape Rust into what it is today. I’ll always be grateful for that.
Looking at you /r/playrust - you're a confusing bunch.
I don’t have another job or some big new adventure lined up, but I can't wait to see what next sparks my passion.
The years I dedicated to Rust inevitably took time away from other parts of my life. Now it’s time to give some of that time back into the areas I sacrificed.
Thank you to everyone at Facepunch, our partners, the creators, server owners, admins, modders, mappers, [you] and the tens millions of players who made this journey possible.
I’ll still be around. Just back in the community where it all began. 🫡
It's being a wild ride.
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