I am '3-D Modeling' on my โŒจ๏ธ๐Ÿ–ฑ personal computerโ—๏ธ Grown-Ups only! ๐Ÿ”ž Please RT my work if you like it! LFW: 3D Character/Costume art. Created 18 TF2 items

Oregon/White
Joined September 2019
Tomo references for anyone interested in drawing her ๐Ÿ˜Š
7
24
277
8,950
WIP of what I'm currently working on in between schoolwork. Scene Queen Violet! This was incredibly hard to resist making, hopefully I can finish rendering this soon! #deadlock #violet
4
72
771
4,100
This whole time I've been seeing games whose idea of 'movement' is dash + slide + double jump, but at the core every movement system - the base physics - feels the same. Quake is enduring because the math behind simply jumping is so unique and expressive in a way nothing else is
obsession with something specific called โ€œโ€Movementโ€โ€was/is the lamest most distasteful larger gaming trend of the last few years and im thankful to god i dont see it rear its ugly head too often anymore. Parrying is softening too. Maybe a good indie game will be released soon
1
5
627
I would like to see more games try to develop a more holistic vision for character movement that interrogates even the core math behind motion, rather than trying to tack a bunch of 'inertial' mechanics to a fundamentally boring core.
1
1
104
also dashing is my least favorite. It's the most uncurious way to develop a mechanic that adds speed to the player. it's what chatgpt would say if you asked it "how do i add a sense of speed to my game???"
1
73
auto bhop (and buffer jump) are undisputably good mechanics that every bhop game should have and if they don't have them under the pretense of "honoring legacy skill" you can discard the game entirely
My game has native bunny-hop support (hold spacebar to auto-jump) #DiffusionFPS
2
1
15
845
"my game requires you to develop an impossible sense for the exact moment you will land on the ground on uneven terrain at any given angle and timing and if you mistime it by 1/60th of a second (or less) you lose all your speed" fuck you you are a terrible game designer!
2
104
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
Kinktober 2026: Day 13 - Frottage
1
97
722
3,150
Celeste's new tattoo #deadlock #celeste #violet
12
589
8
5,390
28,943
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
Comm for @ikesCG tysm for the comm <3
2
40
1
594
3,255
I feel pretty confident saying that one of the reasons steam's AI disclosure doesn't include code is because valve employees likely use AI to assist coding
2
1
23
1,114
not even making a moral judgment either way just telling people that if you hate AI coding you also have to acknowledge that there's almost nothing left that you can interface with which hasn't touched it, even your favorite developers are likely using it
1
5
272
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
Alien Goop ๐Ÿ˜‹ Tomo by @ikesCG
5
61
716
11,101
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
Tomo doing her best, fitting in what she can! 200๐Ÿ” and I'll make a throatfucking loop ๐Ÿ’š Happy Tomo Tuesday!
9
176
1
1,704
22,258
dledle the game where you have to guess what dle you're looking at by a cropped screenshot that slowly uncrops as you guess
5
652
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
Corina!
4
103
1
2,334
13,240
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
Sword fight with sister
16
818
1
10,212
59,561
๐ŸŒบ๐Ÿ’šYIKES๐Ÿ’š๐ŸŒบ retweeted
artists need to have more camaraderie and feel compulsion to share each others' work. shares are literally the way we get eyes on our work, and it's doing a disservice not to leverage your following to help others. we're fighting the algorithm and we're on the same team.
if you're a small artist and you post nsfw just know that it's over for your account
3
7
41
1,744
Yeah sure I'll bite
deadlock ricochet second item
59
942
16
17,556
136,876
gachaslop animation is the ugliest shit ever and I'm tired of pretending it's impressive
This is insane๐Ÿ˜ญ
5
36
2,019