Developer for Jujutsu Shenanigans, TS Industries founder and lead scripter | discord: imed

Joined July 2016
Pinned Tweet
RDC is over, here are some of the tuff pics i took If you remember taking a picture with me send a dm 🙏 I say this every year but this RDC is definitely my favorite. So happy that they brought back tables for RIA nominees & of course super happy to see JJS win #RDC26 #Roblox
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Imed retweeted
Jujutsu Shenanigans has won the Best Action Game Award!
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Imed retweeted
Best Action Game: Jujutsu Shenanigans 🤞
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Yooo we made it to cali see u guys at RDC if you find us come say hi #RDC26 #Roblox
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Hanami Domain for Jujutsu Shenanigans Domain VFX made by @beanie_not Domain skybox made by @jlipstockRoblox #Roblox #RobloxDev #JJK #JJS
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Inspired by Jujutsu Kaisen : Phantom Parade
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Hanami Root Rampage ability Roots VFX by : @beanie_not Scripting by me for Jujutsu Shenanigans #Roblox #RobloxDev #JJS
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A few cool emotes coming next update! #Roblox #JJK #JJS
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This is the plugin I've been working on btw. It's a mesh editor! It's still very early in development.
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Jujutsu Shenanigans beam clashing minigame sneak 🙏 #Roblox #JJK #JJS
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Hanami VFX for JJS It was stressfll but super fun to do things that weren't just emitting particles and tweening a few things Stupid adobe products wouldn't render at 60 fps :( #ROBLOX #RobloxDev
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I haven't posted any actual game development in a while Here's some of the work I have done for Jujutsu Shenanigans #Roblox #RobloxDev
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Mesh Lab is out, go grab it! devforum.roblox.com/t/mesh-l… We added a few more interesting tools to make optimizing your collision easier 🥳 #Roblox #RobloxDev
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This is the kind of shit I love to see and I’m so glad that we as a community have been able to put our heads together and enable this kind of jailbreaking for Roblox’s systems. Honestly would be nice if they just gave us an API for editing the collision hulls of a MeshPart tho.
Using SerializationService and the new EditableMesh API, me and some friends built a tool to change a MeshPart's collision data by hand! This is bad practice since the RBXM format changes constantly but can be a solid tool if you know what you're doing #Roblox #RobloxDev
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Using SerializationService and the new EditableMesh API, me and some friends built a tool to change a MeshPart's collision data by hand! This is bad practice since the RBXM format changes constantly but can be a solid tool if you know what you're doing #Roblox #RobloxDev
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Here's a @Roblox skybox I freelanced for. I used maya, arnold, and nuke to help make it. Feel free to reach out if you want me to work on your skyboxes! #RobloxDev #gamedev #gameart
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☀️ We're excited to begin teasing our new game... 👓This, and many other INNOVATIVE features coming soon! Follow to see updates & additional teasers! 🎉 (Accessory & Clothing Adjustment functionality shown) #Roblox #RobloxDev @robloxdevrel
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First update to the plugin since the free release! Added a layer stroke tool, you can now give your textures outlines, and with the right settings make it look like a shadow or glow effect More details about the update can be found in the forum post devforum.roblox.com/t/stroke… #Roblox #RobloxDev #RobloxGFX
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Here's lazy example of a VFX use case for the tool, turning any flipbook into Demon Slayer's sun breathing style #Roblox #RobloxDev #RobloxVFX
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