@ignoble_dev

Also known as ScaV Creator of IGNOBLE https://nitter.cf/t.co/Wj3JJMoNNU And Gospel Drifth https://nitter.cf/t.co/lPOjhocASu Developer @RETROMAGINE

Serbia
Joined February 2026
Let grandma take the wheel, everything's gonna be fine... Here's a single Gospel Drift run, from start to finish, no editing, just pure gameplay! Enjoy, and drop a wishlist on Steam too!
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SimplyGluedTogether - IGNOBLE/Gospel Drift GameDev retweeted
After months of grinding, playtesting, and jumping from one bug to another, it's finally time to release... 💀THE FLICK DEMO💀 This demo consists of the first three rooms of the main game (minus a few key story elements) and generally takes between 15-20 minutes to complete. If you dig what you play here, tell your friends and don't forget to wishlist! A million and one thanks to everyone who playtested this experience and gave amazing feedback. Without you, we'd have a totally different game on our hands. For the folks who played the playtest - the Demo is largely the same experience, with some new spooky events thrown in to keep things spicy and a bit more lore sprinkled around (as well as some QOL changes to make everything flow better). Much love everybody. Keep those eyes open.
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I love my hell with a splash of neon, so sue me! Gospel Drift is all about good vibes, even though Satan is waiting to get a good ass whooping! Wishlist on Steam, demo soon!
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Just don't yell Squomb while playing on a plane.
Friday dev check: SQUOMB on Steam Deck. Demo coming soon!
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Perfect portable experience!
IGNOBLE is Steam Deck Verified. Wreak carnage and havoc wherever you go!
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Hey indie devs, first time I'm making a post like this, but watch before paying someone to post about your game. People are charging big money to promote your game to other developers, instead of actual gamers, because ultimately their goal is other devs paying them too.🧵
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You'll be left with self doubt, thinking it's your game, and they'll also pray on that by offering you a discount, just to do the same thing again.
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You are getting scammed for 4 - 5 times the price or even more, considering you are paying for fake views, for a non-target audience, and a following of mostly devs like yourself.
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At the same time, there are people who promote games to gamers, their established communities, for free, if they like your game.
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I put in a leaderboard into my game. I'm happy.
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Nightmare Creatures 2 on 23 May 2000, for the PlayStation 1. Graphically it was milking the hardware. The animations were top notch, the interaction with the environment was fantastic, sadly the game never released on more popular consoles aside the Dreamcast, or had a reboot/continuation of the franchise. The controls were pretty clunky, still figuring out how to do over the shoulder gameplay, and make characters turn less like tanks and more like humans. But this was THE soulslike of my childhood. Before that was even a thing. Atmospherically it's still an influence on me. I have spent many hours playing it on the PSP later, when I should have been studying. Here's some gameplay I captured.
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👏UNREAL👏IS👏NOT👏A👏GAME👏ENGINE👏 The clue is in the name! UNREAL. It's not real. Jesus fuck delululand
Say it with me class: 👏RENDERWARE👏IS👏NOT👏A👏GAME👏ENGINE👏 The clue is in the name! RENDERing softWARE. It's a graphics middleware. It helps you draw the pretty pictures. No physics, no gameplay, nothing else! (Sorry it's annoying whenever people get this wrong)
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Rainy day + Cup of coffee + Starlight Cove = Joy
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