Dauphin of Noticing A Leaf Falling. Sometimes I do galactic archaeology. Other times I write tabletop games. An Australian living in the UK. He/him.

London, UK
Joined March 2011
The Time War has begun. The public beta of Against Time and Death, my duet game of war, self-discovery, and connection across the multiverse, is now live. Link below! 👇 If you loved This Is How You Lose the Time War (and why wouldn't you?!), you're going to love this game.
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You should all check this out - Nick's games are consistently innovative and fun! (And, crucially for high concept indie stuff, very playable)
Love This Is How You Lose the Time War? Then you're also going to love Against Time and Death, a two-player #ttrpg about the forbidden relationship between two operatives on opposite sides of a multiversal time war. Launching on Kickstarter in February 2025 -- link below!
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Head on over to the Against Time and Death pre-launch page and hit the button to be notified when the Kickstarter campaign begins. You're a true virtuoso at manipulating the weave of the multiverse, and you're about to meet your match... kickstarter.com/projects/ick…
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Love This Is How You Lose the Time War? Then you're also going to love Against Time and Death, a two-player #ttrpg about the forbidden relationship between two operatives on opposite sides of a multiversal time war. Launching on Kickstarter in February 2025 -- link below!
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I think you should be like @miramanga: read the excellent This Is How You Lose the Time War (seriously, you'll love it, it's brilliant), and then check out the game I wrote that aims to capture some of its fire! (Thank you, Mira, and I'm glad you liked the book!)
Just finished wonderful read: the epic, epistolary This Is How You Lose the Time War by @maxgladstone & @tithenai Thanks to @ickbat who recommended it AND is developing a game based on it too. Enjoy the beta version here: ickbat.itch.io/against-time-… See you in another strand!
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This is an opportunity show what your faction believes, but it’s also an invitation to your rival to twist it, break it, remake it. What my rival has done here is frame a scene so lovely that I don’t *want* to break it. In other words, they’ve absolutely nailed the brief.
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The default action in Against Time and Death — a game about two operatives on opposite sides of an epic time war — is to frame a scene in a strand of the multiverse that favours your faction’s ideology. Your rival will then take action to subvert that strand to *their* ideology.
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That feeling when your Against Time and Death buddy frames a scene so good you have no idea what to do in response. 🤔🕚
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I playtest (my own designs and others) and I play on @BArmadaTales, but I also play ttrpgs with my dear friends just for the fun of doing it. We’re doing it tomorrow night, as it happens. This has benefits for my game design, obvs, but the main reason I do it is for my heart.
if all you do is playtest ttrpgs and/or stream playing ttrpgs, i strongly deeply passionately encourage you to take some of the people you trust most and gather together and play for the sake of playing for a bit
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Lari! That's amazing! I can't wait to hear it!
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I am re-reading the very excellent A Nocturne, and once again dreaming of playing it. In so many ways, I think it's my dream game.
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This. Every time.
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And if a game about the relationship between two operatives on opposite sides of an epic time war sounds like your jam, Against Time and Death is currently in playtest! You can pick the playtest draft up here, along with all future PDF updates: ickbat.itch.io/against-time-…
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