design has never been more fun.
it’s also getting harder.
we can generate infinite interfaces at the exact moment we’re losing certainty about what an interface should even be.
the hard part is deciding what to keep.
design is getting easier to produce.
good layouts, clean interfaces, decent typography, polished motion. the baseline keeps rising, and tools keep making execution faster.
almost everything is already available on the internet now.
design resources.
assets.
templates.
typefaces.
references.
components.
systems.
inspiration.
access is no longer the advantage.
what matters is what you do with all of it.
how you combine things.
how you interpret them.
what you ignore.
what you change.
what you make your own.
and most importantly, whether any of it creates actual impact.
that is where the real differentiators start:
craft, taste, and point of view.
craft is caring enough to notice what most people skip.
taste is knowing what to remove, what to exaggerate, what deserves attention, and when something is already enough.
point of view is harder.
it is the reason your work feels like yours.
the choices you keep making.
the things you refuse to do.
the references you pull from.
the problems you believe are worth solving.
the way you interpret the same brief differently from everyone else.
ai can generate options.
templates can give you structure.
systems can make production faster.
the internet can give everyone access to the same ingredients.
but access does not create great work.
judgment does.
when everyone can find the same resources and use the same tools, technical ability becomes less scarce.
what becomes scarce is knowing how to use them with intention.
the future of design will not be won by whoever has the biggest resource folder or produces the most screens.
it will belong to people who can take what is available to everyone and turn it into something only they would have made.
something useful.
something memorable.
something that actually moves the business, product, or culture forward.
the ingredients are everywhere now.
the difference is you.
A couple months ago we shipped Payva 2.0 for merchants.
Now it's the customer's turn.
We rebuilt the customer experience around the question: how do we make tracking an order feel obvious?
What's new:
• A full timeline for every order, so you always know where your payment stands
• Manage your payment methods in seconds
• Add multiple cards and bank accounts to your wallet
• Pull your documents in a couple clicks, not a support ticket
More insight. Less friction. And a lot more coming.
Log in now at app.payva.com
#Payva #BNPL #Fintech #ProductUpdate #CreatorEconomy
congrats to @putrikarunian on the launch of @lunagraphHQ 🚢
if you like html design canvases like @paper, I definitely recommend checking this out
it's happening 🥹
@lunagraphHQ is open
not just a design canvas, but a visual editor for React
this means you can design the full experience: from exploration to defining every state, interaction, and flow. and when it feels right, hand devs nicely packaged code, UX and all
come design with code this weekend 🌸
(sound on 🔊)
elastic table apron
live width sensing → badges reshape, nothing ever clips
made w/ @claudeai
animated w/ @motiondotdev
designed w/ @paper
table apron
bottom count pill + clearable filter badge
pins to table edge or viewport
made w/ @claudeai
animated w/ @motiondotdev
filter caddy🏌️♂️
auto bookmark your table views
made w/ @claudeai
animated w/ @motiondotdev
table apron
bottom count pill + clearable filter badge
pins to table edge or viewport
made w/ @claudeai
animated w/ @motiondotdev
supercards: paste one txt file into any LLM and your answer comes back as a clean, one-idea-per-block breakdown instead of a wall of text.
built for my ADHD. still rough, curious what you get.
the prompt:
"supercard me on something id find interesting: berafoot.com/llms.txt"






