
Building @ https://xitter.cf/t.co/hOgfJ6kVvk & @cryptorayrays
Joined March 2009
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DOS retweeted
Let's work together!
I'm going to take a step back from helping NFT projects launch because we're having another kid!
I'm just going to be writing smart contracts and doing gas and security audits.
Need Solidity help?
Get in touch. RTs very appreciated!
DOS retweeted
-97%
During the video game crash, sales dropped 97% from $3.2 billion in 1982 to $100 million by 1985.
Developers who saw a goldmine with the success of Atari in the late 70s rushed in to make a quick buck, quickly over saturating the market with terrible quality consoles and games.
Critics were quick to label video games a fad. Like toys they believed consoles were simply part of a hype cycle.
Atari famously buried thousands of ET video games. Big companies like Mattel packed up and left.
So what changed?
Enter Nintendo.
Founded in 1889 as a trading card company, Nintendo found their way to video games initially through licensing before creating their own console, the Color TV Game Series. Effectively a knock off of the Maganavox Odyssey they had licensed. And it crushes in Japan.
So what do they do?
The exact opposite of the rest of the market.
Rather than rush to expand outside Japan they invest in R&D with the mandate:
-Build a console which is at least 1 year more technologically advanced than anything else in the market
-Build it profitably for under $75
-Develop IP that people will love
Nintendo knew the critics had it wrong. The problem wasn’t video games. It was the quality.
They spent the next FIVE YEARS investing in R&D to hit that goal. While building the hardware they also launched a series of arcade games. Most of these were terrible. But one, Donkey Kong, would be a hit. It would not only be adapted as a launch title for the Nintendo Entertainment System (NES), but its “jump man” character would evolve into everyone’s favorite plumber, Mario.
When the NES finally did launch it was a massive success. By 1989 25% of all homes in the US had one.
So what am I getting at here?
1. Gold rushes lead to over saturation and natural corrections
2. Don’t confuse these corrections for quality and hype for a lack of product market fit
3. Quality takes time
4. IP is the most durable path
Onward. – at Austin, TX
DOS retweeted
About @_deafbeef hashmarks (app.brightmoments.io/deafbee…):
Me: “a sitespecific mint in patagonia: on chain but perhaps offline. in the spirit of smithson / de maria / heizer.”
Deafbeef: “I might have seed of an idea related to these themes.”
cont...
DOS retweeted
Inspired by her first trip to Tokyo, @TessSmithRobert created this incredible street scene of Shibuya for our latest cover!
_
DOS retweeted
guy who complains about designers copying each other but puts the shopping cart in the top right corner
DOS retweeted
This actually happened to Evernote. They took the advice of “keep talking to your customers and ship whatever they want” as the only guiding principle for product development. And what ended up happening was paying users liked it, but the product become unintuitive and feature overload for the new user. To the extent that they had to rebuild a version for the new user.
Users don’t always know if they really want something. It’s your job to take the extra step to think on their behalf: whether they really need this. Or can what they ask be done through something much simpler. Or can you solve multiple problems of different users with one new redesign rather than a bunch of changes. The right principle is: “Keep talking and listening to your users, spend the additional time thinking on their behalf what they actually want, and ship that”.




























