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Joined October 2018
Dopamine 2.0 is officially out. Supports 15.0 - 16.6.1, arm64 (A9+ for now) 15.0 - 16.5.1, A12 - A14 15.0 - 16.5, A15 - A16 Release post: reddit.com/r/jailbreak/comme…
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iOSGods.com retweeted
I won’t link to the original person who wrote this, because it’s clearly engagement bait. But let’s break down falsehoods about the world outside of the App Store, because you’ll be seeing a lot more FUD about sideloading as the deadline nears for Apple to comply with the EU DMA: (TL;DR at the bottom) 👉 “When developers sideload their apps, they don't have access to Apple's tools and resources to optimize their apps for iOS. This can lead to apps that are slower, less responsive, and have less polished animations.” I develop the newterm.app/ command line terminal and @getZebra app store for jailbroken iPhones. Both are developed using Xcode and Apple’s current frameworks. NewTerm extensively uses SwiftUI. Neither app has performance issues. 👉 “Apple releases new APIs with each new version of iOS. Sideloaded apps may not be updated to support the latest APIs, which means that they may not be able to take advantage of new features and functionality.” The latest SDK always works fine. The limiting factor is often rather that the app’s codebase isn’t ready for a newer SDK, due to new breaking behavior Apple introduced. This is an issue as old as time itself, and affects any platform including iOS, macOS, Android, Windows, and Linux, whether App Store or not. It’s just necessary for platforms to break compatibility sometimes. That said, even if you use an old SDK, you can still define and use functions from newer SDKs. 👉 “Sideloaded apps may not have the same level of quality control as App Store apps. App Store apps are reviewed by Apple before they are made available to users.” This is a very common misconception. Apple doesn’t review apps for quality, they review them for violations of their rules. Even then, they miss many clear scams. There are replies in the original thread from app devs who had experience releasing a broken build that App Review completely missed. theverge.com/2021/4/21/22385… 👉 “Sideloaded apps are not subject to this same level of review, which means that they may be more likely to contain bugs, security vulnerabilities, or other problems.” As with the last one, App Review isn’t a security audit. If you’ve had an app rejected before, you’ll know the reviewers aren’t technical people. The security of your code is your responsibility, and companies who can afford it do regularly get their code professionally tested for security issues. I would also point out that full jailbreak apps were approved on the App Store multiple times in the past. The apps were pulled only after they got media attention. 9to5mac.com/2016/08/29/reddi… 👉 “A sideloaded app may not be able to take advantage of the new Metal 3 graphics API in iOS 17, resulting in less impressive graphics and performance.” You would be surprised to peek under the hood and find that plenty of apps you use every day, ones that feel current and do everything in ways you expect, in fact use old APIs in some cases. Being approved on the App Store has nothing to do with how “current” your codebase is. Apps are even still allowed to use OpenGL, which was deprecated by Apple in 2018, and was clearly on its way out since 2014. 👉 “A sideloaded app may not be as well-designed as an App Store app, making it more difficult to use and navigate.” There are absolutely terrible apps on the App Store, including from companies that have plenty of money to hire a UI/UX design firm. You’ve definitely used at least a few apps like this and know what I’m talking about. Conversely, there are some incredibly polished apps/tweaks released in the jailbreak community, or even just outside of the App Store on macOS. Would you consider Chrome, Discord, Visual Studio Code, VLC, etc etc. poorly designed and hard to use because they’re not in the App Store? How you install an app has no bearing on its quality. 👉 “A sideloaded app may contain more bugs than an App Store app, leading to crashes and other unexpected behavior.” Like I said earlier, App Review aren’t QA testers for every app to ever exist. It’s always been the developer’s responsibility to write high quality code and catch any bugs in it. You also really don’t want to waste time waiting hours or days for Apple to reject your app, when you can pass a build over to your QA testers (or perhaps friends, family, and TestFlight for indie devs) and get far higher quality feedback from people who actually use your app and know what to expect. 👉 “Sideloading, a feature unfamiliar to Apple users, could generate perplexity and lead to misplaced criticism of Apple.” This is the only argument I think holds weight, but it really depends how things pan out in the community with developer and user tools for sideloading, and how much Apple feels like building out the feature. Apple has responsibility here to ensure the user experience works as expected, isn’t confusing, and explains the risks and benefits to users in a balanced, unbiased way. I would point out that if they don’t do these things well, it may be intentional sabotage so they can say “see? We told you sideloading is a user experience and security nightmare!” 👉 “Sideloaded apps may lead to increased battery drain.” The operating system is responsible for enforcing policies such as battery life management, not App Review. If an app can drain battery, that’s an iOS bug that needs to be fixed. This also applies to other common concerns, such as whether apps can bypass permission prompts - they can’t, because this is enforced by code, not humans. Conclusion: There most definitely can be arguments against sideloading, but these aren’t it. My personal opinion is that the only argument will be whether the feature is built effectively enough to keep users informed of risks and to protect them from malware if it does arise, and how much of a gap there is in cloud functionality such as iCloud in sideloaded apps. iCloud and push notifications are supported in non-App Store macOS apps, so I’d expect they should be supported in non-App Store iOS apps too. Most of the risk is up to whether Apple feels like building the feature well, or if they’re just doing the bare minimum to meet the letter of the law and prove a point. It really entirely remains to be seen what ends up holding true, and we can only speculate on these details right now.
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iOSGods.com retweeted
A new certificate popped up so we're now signing the iOSGods App. 🥳 This process will complete in ~2 hours with the smaller apps being signed first. app.iosgods.com
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iOSGods.com retweeted
And again! All apps shall be ready ~2 hours with the smaller apps being available earlier! 🥳
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Fugu15 Max Public Beta 5 is out now github.com/opa334/Fugu15/rel… This has basically everything now except for user friendlyness and userspace hooks, still only recommended to developers. The real name of the jailbreak will be unveiled in the next few days, so stay tuned for that 👀
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🎉 Hurray! Sideloadly Automatic App Refreshing is here! 🎉 With the release of Sideloadly 0.40.0, you can now automatically refresh your apps via Wi-Fi or USB so they will no longer expire every 7 days! - You still can sideload 3 apps - iOS auto app refreshing is entirely free!
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iOSGods.com retweeted
#palera1n legacy v1.4.2 - Add iOS 16.4 support - Various fixes and more! github.com/palera1n/palera1n… discord.gg/palera1n
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Sideload Spoofer feature has a new update! It now fixes login and logout issues for Instagram & Facebook and potentially other apps! You can give it a try by enabling Sideload Spoofer option under Sideloadly's Advanced Options. Special thanks to @opa334dev for this update!
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iOSGods.com retweeted
Want to prepare for @OdysseyTeam_'s upcoming iOS 15 jailbreak? Here is a flowchart explaining if you should update your device or not. (Note this is just to provide information and it is your device at the end of the day).
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#unc0ver 5.3.1 is now available. Fixes support for removing leftover files from a different jailbreak. Get it at unc0ver.dev.
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