Owner @AscendBF https://xitter.cf/t.co/v2BhwyidJV Use Promo Code "ASCEND" on EA App purchases to fund my doritos.

Joined October 2009
Happy Thanksgiving @AscendBF, the best BF team! I made @Battlefield-themed YouTube Banner / PFP designs for every single member in the discord, a total of 40. Logo modeled in Maya, and all 3d elements rendered in Redshift. View them all at edy.art/ascend
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ELR-40 Loadouts for reference: Breakthrough Sweet spot cheese CQ/large maps
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ELR-40 doesn't have access to long range ammo because it is built-in, so you'll have the reduced bullet drag benefits even with penetration ammo for example. It's the same bullet drag performance as the others with long range ammo, the only difference is the slightly better velo
Place your bets, will they lie to us again? 😕
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I’m not sure what’s scarier, devs not understanding what a “griefer weapon” is or if they do.
New Sniper in Battlefield 6 is literally the Martini from Battlefield 1 🤯🤯🤯
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Place your bets, will they lie to us again? 😕
Vegas is only the beginning 🎲 Season 5: Siege of Vegas begins Oct. 13 in #Battlefield6 & #REDSEC: Siege of Vegas (Oct. 13) 🎰 2 New Maps: Vegas Strip + Area 51 🔥 Rapid Royale 🔫 4 New Weapons 🏆 Ranked BR + Open Series 👽 Dead Space: Convergence Event Casino Heist (Nov. 10) 🎰 New Map: European Casino 💰 Casino Heist Limited-Time Event 🏆 REDSEC Elite Series 🔫 New Weapons + Gear Frozen Aces (Dec. 8) 🪖 Operation High Roller 🌎 Blackwell Fields + New Sobek City Updates ✈️ B-81 Cavalry 🛠️ Server Browser + Platoons 🔫 New Weapons + Gear
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Damn, good times.
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I wish I had the video ready, but you'll know why I stopped for a few minutes looking at this when you eventually see it.
I've hit the shot I've been trying to get on BF4 for months. Time to work on the video 🫡
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Will test to see if this is fixed for sniping.
Wanted to add to the discussion because there's a huge discrepancy between what FoV you use for targets IN the scope regarding bullet drop and using the reticle for distances. Because of how close the scope is to your player's camera, optically the reticle stays at a similar size on your screen when changing FoV. So while the amount of bullet drop is the same, you can't use the scope reticle for the same distance across FoVs. This is why I never really understood the complaints about not having enough bullet drop, and now I see it's because I play on the lowest FoV and most people don't 😭 June 30th's sniper bullet velocity and bullet drag nerfs are going to be hilariously bad for low FoV if nothing about the consistency across FoVs is changed. Is there no practical way to make them equal? What about having the scopes on low FoV take up more space on your screen so that targets line up at a distance vs high FoV? @T0TALfps @DRUNKKZ3 For clarification all shots in the video are with the M2010 ESR using the 10x scope, extended barrel for 1000m/s, and long range ammo. Wanted to show comparisons at one mil dot between both extremes of FoVs + purposely finding targets at extreme range to compare.
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Get your lv37 ass back here @DazsBF, we gotta game.
Competitive Battlefield REDSEC returns Sept. 19 🏆 💰 $150K Season 4 Cash Cups ⚔️ Open Series returns 🏆 Elite Series returns in Season 5 with $1.3M+ in prizing 🎮 Rapid Royale coming in Season 5 🎙️ Proximity Chat lands Sept. 15 Full details: x.ea.com/92085
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edy retweeted
1000000% agree! Long range sniping in Arma KoTH was a great time, and it wouldn't hurt to open up this playstyle.
A lot of people have already pointed out the @WARDOGS render distance being just 1000m. And while I hope they remedy this (otherwise the game will get stale very fast for me), I want to bring attention to another issue I noticed. The game only shows exact distances up to 1000m
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I'll buy the game if they lift the 1km distance for players rendering in (maybe through higher settings?). BF6 dropping the ball hard with long range sniping and I just want an excuse to get into @WARDOGS 😂
A lot of people have already pointed out the @WARDOGS render distance being just 1000m. And while I hope they remedy this (otherwise the game will get stale very fast for me), I want to bring attention to another issue I noticed. The game only shows exact distances up to 1000m
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Probably never seeing this again.
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Some of us still care and want to see the franchise reach its potential. That requires input from those who understand the game mechanics and not just from those who play once a month for an hour. Don't mistake criticism with hate (although some of you should hold back 😂)
Mannn the amount of people that just complain about games they play are exhausting. Why are you even playing?
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Now that we can see the movement penalty / accuracy in the test range with this update I can show that there's something wrong happening where the dispersion worsens while ADSing randomly, shown 3 times in the video.
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Some feedback on the Interdictor sniper because it's just a missed opportunity if you don't see this, please consider an ammo type that improves the bullet drag to the pre-patch value even if it's like 30-40pts! Could remove the sweet spot with it too on it @T0TALfps @DRUNKKZ3
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Took longer than a day to get lv50, im washed. BT (left) and CQ (right) loadouts. This sniper deserves a better bullet drag value, it's so bad lol :(
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Hopefully I'm wrong on this but going off of the information I see on Jackfrags video: The new sniper is 915m/s + based on the time it took to take down the jet at the end @ 386m would make it worse than what the ESR currently is. Nothing suggests an improvement in bullet drag 🙃
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A lot of BF6 Sniping talk lately, here's my 2 cents: - Headshot flinch where the effect scales with your scope magnification, rewarding the infantry player - Being suppressed removes your Sweet Spot for that duration, rewarding you if you went for a headshot regardless
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June 30th BF6 update removed everything that worked with Long range sniping (timings got nuked, which is what happens with doubling the bullet drag) and it completely depends on if the upcoming Interdictor sniper is any good.
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Long range snipers annoy infantry players because they'd take it to close-medium range maps/modes to abuse, so the fix is to make it lower velocity than all the others, but significantly improve the bullet drag to preserve that velocity (similar to BF4!). For use on big maps only
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