
Owner @AscendBF https://xitter.cf/t.co/v2BhwyidJV Use Promo Code "ASCEND" on EA App purchases to fund my doritos.
Joined October 2009
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Happy Thanksgiving @AscendBF, the best BF team! I made @Battlefield-themed YouTube Banner / PFP designs for every single member in the discord, a total of 40.
Logo modeled in Maya, and all 3d elements rendered in Redshift. View them all at edy.art/ascend
ELR-40 doesn't have access to long range ammo because it is built-in, so you'll have the reduced bullet drag benefits even with penetration ammo for example. It's the same bullet drag performance as the others with long range ammo, the only difference is the slightly better velo
Place your bets, will they lie to us again? 😕
Vegas is only the beginning 🎲
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Will test to see if this is fixed for sniping.
Wanted to add to the discussion because there's a huge discrepancy between what FoV you use for targets IN the scope regarding bullet drop and using the reticle for distances. Because of how close the scope is to your player's camera, optically the reticle stays at a similar size on your screen when changing FoV. So while the amount of bullet drop is the same, you can't use the scope reticle for the same distance across FoVs.
This is why I never really understood the complaints about not having enough bullet drop, and now I see it's because I play on the lowest FoV and most people don't 😭
June 30th's sniper bullet velocity and bullet drag nerfs are going to be hilariously bad for low FoV if nothing about the consistency across FoVs is changed. Is there no practical way to make them equal? What about having the scopes on low FoV take up more space on your screen so that targets line up at a distance vs high FoV? @T0TALfps @DRUNKKZ3
For clarification all shots in the video are with the M2010 ESR using the 10x scope, extended barrel for 1000m/s, and long range ammo. Wanted to show comparisons at one mil dot between both extremes of FoVs + purposely finding targets at extreme range to compare.
Get your lv37 ass back here @DazsBF, we gotta game.
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1000000% agree! Long range sniping in Arma KoTH was a great time, and it wouldn't hurt to open up this playstyle.
A lot of people have already pointed out the @WARDOGS render distance being just 1000m. And while I hope they remedy this (otherwise the game will get stale very fast for me), I want to bring attention to another issue I noticed. The game only shows exact distances up to 1000m
I'll buy the game if they lift the 1km distance for players rendering in (maybe through higher settings?). BF6 dropping the ball hard with long range sniping and I just want an excuse to get into @WARDOGS 😂
A lot of people have already pointed out the @WARDOGS render distance being just 1000m. And while I hope they remedy this (otherwise the game will get stale very fast for me), I want to bring attention to another issue I noticed. The game only shows exact distances up to 1000m
Some of us still care and want to see the franchise reach its potential. That requires input from those who understand the game mechanics and not just from those who play once a month for an hour. Don't mistake criticism with hate (although some of you should hold back 😂)
Hopefully I'm wrong on this but going off of the information I see on Jackfrags video: The new sniper is 915m/s + based on the time it took to take down the jet at the end @ 386m would make it worse than what the ESR currently is. Nothing suggests an improvement in bullet drag 🙃





















