Sorcerer @ Clavicula. Artist and Programmer

Joined March 2020
War for Wonderland Lately I've been mostly sculpting & printing stuff for my upcoming art show, but that also allowed me to fix and improve interaction. Feature-wise I added ASSIMP support which broadens import/export capabilities (meshes only for now). #clavicula
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#Clavicula now has SSGI. Prepping the next release.
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#Clavicula 1.0 new release! In order: Windows, Linux (via WSL2) and macOS (macbook air M5) clavicula.link
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I am finally doing some work directly on a Mac. Fixing and smoothing them out. #clavicula
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World in my eyes ~ stateless simulation #clavicula #simulation
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Playing with stuff #clavicula
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Lux Aeterna Light refraction through infinite prism. Real-time experiments in Clavicula using the infinite column of Brancusi as refracting medium. music: Bryan Ferry & Amelia Barratt #brancusi #brancusi150 #clavicula #art #LucianStanculescu
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Enter the Caterpillar. War for Wonderland. Smoke test. modeled in #Clavicula printed on P1P #bambulab
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Long. Live. The Queen! Height (no base): 70cm Diam. (base): 50cm #AliceInWonderland #WarForWonderland (busy sculpting in #Clavicula , less code for now)
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Cut BiPyramid SDF primitive was added especially for joining 3d printed parts. #clavicula #3dprint
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CLAV1CULA beta is out! clavicula.link VR still in progress for 1.0 full.
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This is preparing the terrain for VR (ImGui dialogs, transform fixes), but there are plenty of other fixes (not marked in the list). I released it before VR is complete, since I was holding back all desktop platforms/users (for which this is pretty much 1.0).
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-ImGui dialogs -transform & projection fixes -group objects -delete component -show/hide undoable -history order: newest action first -voxel depth to mesh (experimental) -backup on entering VR & CSG ops -fix UI autoscale for multiple screens -hide SDFs in tree - cut bipyramid sdf
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CLAV1CULA (#Clavicula 1.0) is nearing release! I added support for right/left-handed VR interaction today.
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Maintenance Galatea and Pygmalion
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