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War for Wonderland
Lately I've been mostly sculpting & printing stuff for my upcoming art show, but that also allowed me to fix and improve interaction.
Feature-wise I added ASSIMP support which broadens import/export capabilities (meshes only for now).
#clavicula
#Clavicula 1.0 new release!
In order: Windows, Linux (via WSL2) and macOS (macbook air M5)
clavicula.link
I am finally doing some work directly on a Mac. Fixing and smoothing them out. #clavicula
Lux Aeterna
Light refraction through infinite prism. Real-time experiments in Clavicula using the infinite column of Brancusi as refracting medium.
music: Bryan Ferry & Amelia Barratt
#brancusi #brancusi150 #clavicula #art #LucianStanculescu
Enter the Caterpillar. War for Wonderland. Smoke test.
modeled in #Clavicula printed on P1P #bambulab
Long. Live. The Queen!
Height (no base): 70cm
Diam. (base): 50cm
#AliceInWonderland #WarForWonderland
(busy sculpting in #Clavicula , less code for now)
Cut BiPyramid SDF primitive was added especially for joining 3d printed parts. #clavicula #3dprint
CLAV1CULA beta is out!
clavicula.link
VR still in progress for 1.0 full.
-ImGui dialogs
-transform & projection fixes
-group objects
-delete component
-show/hide undoable
-history order: newest action first
-voxel depth to mesh (experimental)
-backup on entering VR & CSG ops
-fix UI autoscale for multiple screens
-hide SDFs in tree
- cut bipyramid sdf
CLAV1CULA (#Clavicula 1.0) is nearing release!
I added support for right/left-handed VR interaction today.


