Game dev making skill-based, flow-state experiences. My games and more https://xitter.cf/t.co/gZ4AXMf0n3

Seoul, South Korea
Joined October 2022
Dash, grapple, double jump. All these can destroy enemies, but they also cost stamina. Make the right choices! #gamedev #platformer #cyberspace
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When youre making a glitchy cyberspace game and not sure if its a bug or a feature #gamedev #glitch #CUBEMANISREAL
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There will be short cutscenes between levels to communicate the state of the system, its level of agression, etc #gamedev #glitchart #platformer
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Looking at logo alternatives as people found the original 3x3 letters hard to read. Im leaning towards C. E is too extra #gamedev #logodesign
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My 2 button flapping runner game FLY2K is on sale for 1 week at 35% off! Its a skill-based obstacle avoider where you have to pass a speed threshold to progress to the next section. Its a twitchy, flow-state experience. Pick it up cheap now! #indiegame #runner #cyberspace
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