ᯅ visionOS & iOS developer. ARKit, RealityKit, SharePlay expert.

Spatial
Joined September 2024
Hunter Harris retweeted
App Store calling a 3D world builder spam is wild That custom first time walkthrough is a solid workaround Hope review lands soon
Having a hard time getting this interior design / world builder 3D app approved by the App Store review for Vision Pro. It’s getting rejected as spam..? So I created this custom first time 3d walk through experience. Hope this helps.
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Animal and park lovers will appreciate Safari House for Apple Vision Pro. It is amazing how the experience mirrors my veranda within the natural world. It feels remarkably futuristic. #AppleVisionPro #SpatialComputing #Apple
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Hunter Harris retweeted
Introducing Underdog x Stripe Shop with Underdog. It finds the best option, saving you money and time. In a local browser, it gets a one-time Link card for the exact amount, and waits for your approval The first on-device Agent Payment in Underdog: Your Private Personal AI
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Freeee local video generarion omg Unsubscribing my higgsfield, runway rn… u don’t know how much money i burnt
Introducing Underdog Videos: on-device video generation Free & fast generation from frontier video models Make any videos, bring any picture to life, and add sound- fully local. Nothing leaves your device
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Hunter Harris retweeted
Introducing Underdog Videos: on-device video generation Free & fast generation from frontier video models Make any videos, bring any picture to life, and add sound- fully local. Nothing leaves your device
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Hunter Harris retweeted
Replying to @hunter_spatial
@hunter_spatial solved realistic asset generation for Apple Vision Pro, worth a try!
I created the most photorealistic scene generation pipeline available for native RealityKit Apple Vision Pro apps. I could keep it to myself, but I’m giving it away for free. RealityHD v5.0 is now available, with optimizations to be more token-efficient while generating ultra-realistic scenes. It also includes our latest medical related props and scenes, as seen in this video. I hope this enables the next generation of visionOS developers to build realistic simulations.
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Hunter Harris retweeted
Frutiger Home Designer Lab on Apple Vision Pro reskins your real walls and furniture in glossy Frutiger Aero.
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Jev could change how we build AI agents. I reverse engineered the idea and built Mini Jev from scratch. Trained on 50K agentic logs. Fully working. Open source on Hugging Face. Now I am gathering a team to push it toward production. huggingface.co/samatv256/min…
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I just released mini Jev, demo: lnkd.in/gnnZe7vn Now I’m building the actual model from scratch for local agentic harnesses and enterprises that need private models. Target: 128K context 25 ms decision latency Input: TEXT, AUDIO, VIDEO. IMAGE
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Hunter Harris retweeted
do not use @whop to accept payments it’s a vibecoded payment system by dumb ass engineers avoid losing your hard earned money just stick to stripe or a good MOR that handles fraud otherwise you are so done like me yesterday really fucked up situation
Replying to @pranjalsoni_ @whop
have had bad experience with whop too
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Hunter Harris retweeted
I built an AI Duolingo! Now we can learn any topic we want in the levels based way 😆
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I’ve been researching depth-residual routing & delta memory- Kimi K3 proved this holds at 2.8T params. But only for models trained this way I then asked: can you retrofit this onto existing LLM/world models? Introducing Retro-DARC: a Delta Attention Residual Compute adapter  that retrofits depth-selective memory onto existing models without retraining: EA exact no-op at insertion (bitwise 0.0 deviation on 3 public checkpoints - proven exact even through MoE routing and early exit), adapter-only training, exact rollback, and content-level memory audits that weight-touching adapters can't express by construction. The early results are promising. A ~262K-param adapter beat LoRA on a frozen public checkpoint, inserted at zero behavioral risk. And it's the first memory you can audit: zero the bank and the frozen loss returns to machine precision; shuffle it and 70–107% of the gain vanishes. That's a model measurably using its own computation history. Retro-DARC is useful for improving K3 too. K3 serves in MXFP4/MXFP8, and layer outputs - exactly what its AttnRes retrieves - collapse under that corruption in my tests (0.04–0.75 top-1) while normalized delta keys hold 0.86–0.99. A Softmax1 null route with proven mass bounds lets the router decline to retrieve instead of forcing the sinks and outliers OASIS documented; typed memory turns "what is depth retrieval doing?" into a runnable audit. And one experiment is free: K3 already computes a per-step KDA update magnitude and throws it away - that's a depth-saliency prior waiting to be read. For world models, the same contract becomes one typed memory interface: Retro-DARC-X gives world/action planners a single bank - observations, actions, tools, latent causes, traces, physics residuals, failures - the substrates a planner needs to remember in order to act over long horizons in the physical world. You can experience the thesis yourself. I created lucidre.am/memory which runs the paper's memory contract inside a walkable AI world. Innovation Memory makes your interactions survive looking away or reloading, and Dream Residue turns your movement into an inspectable glowing trace. Join the main Lucidre.am co-creation exhibition - the contest opens Wednesday. One of the six memory applications of the paper - saliency-weighted curation, will rank worlds by genuine novelty rather than recency and pick each world's most surprising viewpoint. And we're bringing live shows to SF + LA next month: screens showcasing worlds that remember, so you can literally play hide-and-seek with a dream that knows where you hide. Hide-and-seek is the exact test every 2026 world-model benchmark says the field fails, something leaves the frame, keeps changing, and has to come back right. This has been a fun little one-person research project so far! I’d love feedback and keep working on it. I’ve had over 100 references- thanks for all the prior work from teams that inspired me! I'd also love to intern at a GPU-rich lab (lol) and keep making beautiful worlds - if you let me keep running my remaining tests :) 2MB adapter kit, demo, prior iterations:adacyb0rg.github.io/retro-da… Paper: adacyb0rg.github.io/retro-da…
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Hunter Harris retweeted
It's exciting to see developers continue pushing the limits of visionOS. Updates like this show how spatial apps are becoming more capable, more immersive, and more practical for everyday use.
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Hunter Harris retweeted
AI is changing game development faster than most people realize. Seeing a playable Apple Vision Pro game come together in such a short time shows how quickly ideas can move from imagination to reality. The barrier to building keeps getting lower.
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Hunter Harris retweeted
Palmo is an open-source Mac project that turns your webcam into a hands-free control surface. New feature: 🗣️ Shout to dictate Privacy first, by design: - All handtracking pipelines run locally through Apple's Vision framework - The assistant runs locally through Apple Intelligence. - Camera frames are never uploaded or stored, and your chat history stays on your Mac. Gesture - Action: ✋ Open palm up - Summon the orb menu 🤏 Pinch - Select an orb / click ✊ Fist - Scroll the frontmost window ✌️ Peace sign - Take a screenshot 👍 Thumbs-up - Play / Pause media 🗣️ Shout - Dictate
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Hunter Harris retweeted
DicyaninLabs is proudly one of the leading visionOS open-source contributors with over 25+ Swift packages available to help with your Vision Pro application development.
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Virtually flying a drone in Paris felt so real! DroneArena is a fun app for Apple Vision Pro coming out soon. @hunter_spatial #AppleVisionPro #Apple #SpatialComputer
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Hunter Harris retweeted
┄┈┄┈┄┈ ⌬ ┈┄┈┄┈┄ DICYANINLABS × VISION PRO [ SYSTEM INITIALIZING ] [ ████░░░░░░ ] JULY 2026 BUILDS [ TESTFLIGHT ] ▼ Links in comments
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yesterday I launched my game taara 🌌 on @Reddit honestly didn’t know if anyone would play, but… 712 stars were lit by 89 stargazers and they found Lynx 🤩 If you’ve got 2 minutes, come try tonight’s sky and roast my game: reddit.com/r/TaaraNight/s/Ea… #reddit #gamewithahook
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Hunter Harris retweeted
Earlier this year, NVIDIA's Max Bickley told me agentic coding would lower the barrier to building spatial apps. He nailed it. We're starting to see it on Apple Vision Pro. As a few examples, shout out to @hunter_spatial, who built Johnny's Crazy Racing Cars and several other apps using Fable for the core development and Opus for lighter work, and @himelstech, who's building XR Putt with Fable 5 and GPT Sol 5.6 Imagine where we'll be a year from now.
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