Designer who ships. Building doppio in public.

Antwerp, BE
Joined November 2015
This reel looks like 10 hours of work, but took like 10 minutes of play. Link in comments.
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Insane breakdown on doppio by your favorite internet sensei, @iljavaneck – this video contains everything you need to know on where the product is today.
If you struggle with making a nice showcase video of your design/dev work, this one might interest you. Published a new YT video in which I'm using Doppio by @httphil_. It's good, like really damn good. Go check it out 👀 youtube.com/watch?v=1QRkLc3q…
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One template. Endless possibilities.
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I mean if he says so
I found a motion design goldmine Tools You Need to Know - (Day 285)
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worked my ass off on fancy animations – yet the most used template is a vertical carousel. put in your own work on doppio.design.
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The word 'moat' has to be the new em-dash. Does anyone even know what the f*ck it means?
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If you know, you know.
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In 2014, at 22 years old, I launched my first app: iParty. Designs in Photoshop, three devs, distribution via flyers and a Facebook page. The MVP alone set me back €30.000 and I had no clue how to run a business – so needless to say, it did not make me rich. But it got me into product design, right when every company on earth wanted to be in the App Store. What followed was a decade of amazing projects. From start-up to agency, or under my own studio. Deep in the trenches with devs, learning their lingo so my pixels would actually hold up across every breakpoint. Until I started shipping front-end myself through Webflow, and later design engineering from scratch. During this decade, I had always been up to something of my own. An app, a platform – hell, even supplements that were good for your private parts. But buried in client work, my own projects kept losing momentum. Which, for most products, is the beginning of the end. So now that I've got momentum with doppio, I'm going all in on myself. A motion tool now, but I'm certain it'll pivot completely within the year. And I'll be sharing all of it – the ins, the outs – but mainly, how I'm shipping this entirely myself, as a designer. Give me a follow if you're coming along for the ride. Cheers, P
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