#workinprogress on adding attack-type indication during targeting. To-hit chance for attacks is simulated in advance to get accurate chance.
The weird sting-ray insemination icon is the talent/skill icon.
#screenshotsaturday #solodev #hintermark #roguelike #Indiedev
Work in progress on quest- and aggro-indicators: youtu.be/MGEDJukOvCU
Planning next goal: a true Don Quijote-mode to streamline attacking windmills and barrels.
#roguelike #tacticalrpg #gamedev #roguelikedev #hintermark #solodev
When shaders go wrong, very very wrong :-)
#hintermark #screenshotfriday
#screenshotsaturday
Fighting in Hintermark is getting more intense in the violence departement with a midlife crisis sword, some dodging, fist-fighting and some thrown rocks for good measure.
#tacticalrpg #roguelike #roguelikedev #indiegamedev #hintermark
Very Much #workinprogress
Time to upgrade the amount of cartoonish violence in #hintermark
Still PEGI 3 (or PEGI 33) I hope.
#tacticalrpg #roguelike #roguelikedev #IndieGameDev
Slightly delayed #screenshotsunday
A glimpse from the character creator. You decide how your character fits into town. Family options depend on who could possibly be your parents based on your age. You inherit their genetic abilities!
#IndieGameDev #roguelike #roguelikedev
Celebrating #screenshotsunday by inviting the player to be the bbq! Pickling-barrel and bonfire ready for you! :-)
#indiegamedev #roguelike #roguelikedev #tacticalrpg
Hmm.. spent 30 min trying to figure out why this barrel insists on bad scale and rotation. Maybe the game’s protagonist insists on worshipping The Cult of the Lying Barrel?
#indiedev #indiegamedev #roguelike #roguelikedev #hintermark #tacticalrpg #thatbug
These stretchy-arm bandits will now keep an eye on where you go and turn towards you so you can’t sneak up on them!
Better run away up that stair! Just stay out of their cellar!
#hintermark #tacticalrpg #roguelike #roguelikedev #indiedev
To avoid blocking your path through the dungeon, all babies, eh, chests have now been carefully placed in the corner.
#hintermark #roguelike #tacticalrpg #levelgeneration #procgen #gamedev
Keeping track of actual input direction on board when camera is rotated - lo-tech saves the day. #roguelike #tacticalrpg #gamedev #hintermark #gridbased
Wasted enough time on the actual erosion-wave code for now, but it looks a lot better. Time to tune variables for “actual" #procgen marsh-terrain.
Still #workinprogress
#roguelike #tacticalrpg #gamedev #dungeongeneration
Wasting enormous amounts of time messing with the erosion-wave washing over the #procgen swamp. Luckily some help from #gnuplot
Very much #workinprogress
#roguelike #tacticalrpg #gamedev #dungeongeneration
Toyed around this week with a cellar/house generator. Starting to look interesting with tactical possibilities. Not in-game graphics. #roguelike #trpg #tactical #proceduralgeneration
New Development Blog! w/structures and dungeon generation blog.hintermark.com/2016/03/…
As promised, the Hintermark Development VLOG Jan 2016 youtu.be/XQonthCqG-E [Rough sound+video editing, I know]
Happy new year :-) All dev includes new tools. Added a dungeon visualizer for quick turnaround when doing #procgen











