Ascent of Hintermark (@hintermark) header
Ascent of Hintermark (@hintermark) profile picture

A roguelike game where you explore and take control of the Hintermark

Hintermark, Germanic Europe
Joined August 2015
#workinprogress on adding attack-type indication during targeting. To-hit chance for attacks is simulated in advance to get accurate chance. The weird sting-ray insemination icon is the talent/skill icon. #screenshotsaturday #solodev #hintermark #roguelike #Indiedev
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Work in progress on quest- and aggro-indicators: youtu.be/MGEDJukOvCU Planning next goal: a true Don Quijote-mode to streamline attacking windmills and barrels. #roguelike #tacticalrpg #gamedev #roguelikedev #hintermark #solodev
#screenshotsaturday Fighting in Hintermark is getting more intense in the violence departement with a midlife crisis sword, some dodging, fist-fighting and some thrown rocks for good measure. #tacticalrpg #roguelike #roguelikedev #indiegamedev #hintermark
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Very Much #workinprogress Time to upgrade the amount of cartoonish violence in #hintermark Still PEGI 3 (or PEGI 33) I hope. #tacticalrpg #roguelike #roguelikedev #IndieGameDev
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Slightly delayed #screenshotsunday A glimpse from the character creator. You decide how your character fits into town. Family options depend on who could possibly be your parents based on your age. You inherit their genetic abilities! #IndieGameDev #roguelike #roguelikedev
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Celebrating #screenshotsunday by inviting the player to be the bbq! Pickling-barrel and bonfire ready for you! :-) #indiegamedev #roguelike #roguelikedev #tacticalrpg
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Hmm.. spent 30 min trying to figure out why this barrel insists on bad scale and rotation. Maybe the game’s protagonist insists on worshipping The Cult of the Lying Barrel? #indiedev #indiegamedev #roguelike #roguelikedev #hintermark #tacticalrpg #thatbug
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These stretchy-arm bandits will now keep an eye on where you go and turn towards you so you can’t sneak up on them! Better run away up that stair! Just stay out of their cellar! #hintermark #tacticalrpg #roguelike #roguelikedev #indiedev
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To avoid blocking your path through the dungeon, all babies, eh, chests have now been carefully placed in the corner. #hintermark #roguelike #tacticalrpg #levelgeneration #procgen #gamedev
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Keeping track of actual input direction on board when camera is rotated - lo-tech saves the day. #roguelike #tacticalrpg #gamedev #hintermark #gridbased
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Wasted enough time on the actual erosion-wave code for now, but it looks a lot better. Time to tune variables for “actual" #procgen marsh-terrain. Still #workinprogress #roguelike #tacticalrpg #gamedev #dungeongeneration
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Wasting enormous amounts of time messing with the erosion-wave washing over the #procgen swamp. Luckily some help from #gnuplot Very much #workinprogress #roguelike #tacticalrpg #gamedev #dungeongeneration
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Toyed around this week with a cellar/house generator. Starting to look interesting with tactical possibilities. Not in-game graphics. #roguelike #trpg #tactical #proceduralgeneration
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In-between serious development it is nice to just goof around with small friendly tweaks :)
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New Development Blog! w/structures and dungeon generation blog.hintermark.com/2016/03/…
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Not sure more tests makes for a better game, but it is some progress at least :)
As promised, the Hintermark Development VLOG Jan 2016 youtu.be/XQonthCqG-E [Rough sound+video editing, I know]
Happy new year :-) All dev includes new tools. Added a dungeon visualizer for quick turnaround when doing #procgen
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